Antiques

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Antiques are one of several collectables to be found within Degrees of Lewdity. They are needed for the Museum to prosper.

Description

These antiques are historically valued relics of the town, spanning centuries. Each antique can be found in a different location around the game world.

Use(s)

Winter, the history teacher, has taken an interest in these relics. They seek to restore the old Museum to it's former glory. They will praise the player for their findings, giving them hefty amounts of money in return. Finding new antiques and asking about them will also improve the player's relationship with Winter.

Each sold object can be inquired about as a one-time event, to get more information about that particular antique, as well as to increase Winter's Love stat. It should be noted that the player will be paid for every antique they are carrying on them in total - they cannot sell the antiques individually. The player will be paid for every antique they own. This works similarly to fencing stolen goods to Landry.

Winter's Quests

Winter may ask the player for assistance in demonstrating devices. These tend to be related to BDSM in nature, and usually involve pain. More information about the events are on the subsequent Museum page.

  • Once ten or more unique antiques have been acquired, Winter will ask the player for help in demonstrating a wooden horse (also known as a Spanish donkey, not to be confused with a Trojan horse).
  • Once twenty or more unique antiques have been acquired, Winter will again ask the player for assistance. This time, it involves the use of a ducking stool, submerging the player in water.

Gathering all available antiques will unlock the feat: "It Belongs In A Museum!"

Full List

A full list of obtainable antiques within the game is provided below, sorted by several factors. See the Help block section for more information:

Help:

  • Antique: The name of the antique.
  • Number: The order of the antique in the list.
  • Winter's Hint: Details the hint given by Winter on where to find the antique. After hearing the hint, it will be added to the player's Journal until they find that antique.
  • Winter's Inquiries: Upon delivering the antique to Winter, they will delicately examine it, providing potential valuable insight (such as its history) and other information on said antique.
  • Value: How much the antique is worth. Each antique has a set value once appraised by Winter.
    • OTO = One-Time-Only. These antiques can only be obtained once per character.
    • W = Weekly. These antiques can be obtained once a week. If taken, they'll reappear in the same location on Sunday, at midnight.
  • Area: Where the antique is found.
  • Notes: Details the criteria required for obtaining the antique - more specifically, the exact requirements.

Please note that most antique discoveries may be discovered at random (RNG) - antique discoveries are not set in stone, and may take some time to discover first. Others are more easily obtained, while some may even take many tries to find. Nonetheless, it is important to keep trying in the listed areas until the antique is discovered.

Additionally, certain antiques can also be found in different sectors of the same area. Be sure to check other locations within the area if there turns out to be trouble locating a specific antique.

Antique Number Value Hint Inquiry Area Notes
Waterlogged Ivory Box 1 £20 "For a jewellery case. People around here used to keep their valuables in ornate boxes, sculpted of the finest ivory and hewn from wood found right outside town."


"I'd imagine they don't look like anything you'd find today. If you had paid attention in my class, you might know what to look for."

"It's a jewellery case. They would have made thousands of these. Very few have survived. That the lock still works is a miracle." Forest Lake Ruins Search pots for a 19% chance to find a box inside.


These are themselves antiques and the player can take them as is (requires History A*), or alternatively open them. Inside the boxes will always be one of three antiques, listed below. Open the boxes with a skulduggery check. It is possible to attempt without any skulduggery skill, improving Skulduggery skill until rank C. If the check fails, the player is free to try again, but each check will use up air time.


If the player has an A* in history, they will take the box as well as the item inside. This means that each box has an average value of £68.5 without history A*, or £88.5 with history A*.

Worn Silver Ring 2 £30 "For a simple silver band. Silver was common in jewellery like this. Hardy enough to outlive its owner, so it was often buried with them."


"Silver is even known to hold up well underwater, compared to most other metals."

"Common jewellery. And of enduring metal. There's a lot of these around. This one was worn by someone who lived here. There's value there, I think. Thanks for bringing it." Forest Lake Ruins 95% chance to be found inside a locked Waterlogged Ivory Box.


The first of three antiques that can be found inside the box. Open the boxes with a skulduggery check. It is possible to attempt without any skulduggery skill, improving Skulduggery skill until rank C. If the check fails, the player is free to try again, but each check will use up air time.

Ornate Gold Necklace 3 £500 "For a gold necklace. This would be quite the rare find. Usually worn by people of a higher class."


"Did you know that Gold never rusts? You could keep it submerged until the end of time."

"This is magnificent. Worn by someone of note I imagine. Where did you find it?"


The player can either tell Winter or keep it a secret.

  • Tells Winter: "Buried on the shore I suppose. Interesting. I've heard there's evidence of old structures there. Maybe I'll take a look."
  • Keeps it a secret: "That's your right. Maybe I'll puzzle it out on my own."
Forest Lake Ruins 4% chance to be found inside a locked Waterlogged Ivory Box.


The second of three antiques that can be found inside the box. Open the boxes with a skulduggery check. It is possible to attempt without any skulduggery skill, improving Skulduggery skill until rank C. If the check fails, the player is free to try again, but each check will use up air time.

Immaculate Ivory Necklace 4 £2000 (OTO) "I'm not certain that this one exists. There's an old poem mentioning something like it. 'Great beast's tusks, carved anew. Starlight sapphire, midnight blue. Cut to perfection, lustre and hue. Immaculate vanity, known by the few. Locked away forever, the writhing ensue. Locked away forever, in lake creature's slew. Cast away forever, the waves to chew. Cast away forever, to be found by...'"


They turn on the spot, flicking you on the nose. "You. You would most likely find something like this surrounded by lesser jewellery. Good luck."

"The ivory necklace? I have to send it away. Terrible shame, but I was told to inform the mayor's office should I acquire anything fitting that description. They've sent someone to pick it up."


They shake their head. "Best not interfere with those types."

Forest Lake Ruins Located Inside the Forest Lake Ruins' plinth room. This room will be locked and a bronze key must be obtained to access first - found inside of the pots (10% chance) and will be used up upon entry. Inside the room the necklace will be there for the taking.


It is a one-time item only, and as such, subsequent visits to the plinth room will prove ultimately fruitless.


Be careful about taking this item...

Arousing Crystal 5 £200 (W) "I received a call about the object meant for this one. A small pinkish crystal with an engraving. How unusual."


"Whoever called about it mentioned losing something down a drainage pipe."

"I must admit. I have no idea what it is. There's a carving. Looks like writing, but I don't recognise it.


"A corporation is looking to buy the thing. They must know something I don't."

Old Sewers The first of several antiques (five) obtainable in the Old Sewers. Found at the end of a wet tunnel - see the map of the sewers for more details.


Requires a strong Swimming skill in order to swim against the current. The player can attempt it with as little as an F, but an A will guarantee success.

Hunting Horn 6 £100 (W) "For a hunting trophy of some kind. A hollowed out horn. Hunters in the old town loved their trophies."


"Sadly, most remains of the old town are buried."

Winter runs his finger over the mouthpiece, and recoils as if hurt. His face shows no sign of pain. "A hunting trophy from abroad," they say. "They had it made into an instrument. Not what I would have done." Old Sewers The second of several antiques (five) obtainable in the Old Sewers. Found by following a strange breeze - see the map of the sewers for more details.
Old Watch 7 £200 (W) "For old clockwork, most likely non-functional. You'd be surprised how valuable a simple wristwatch could be."


"Sometimes they were even locked in specialised safe boxes with a matching timer."

"This is something special. A century and a half, yet still ticking away. Was made during the town's glory days." Old Sewers The third of several antiques (five) obtainable in the Old Sewers. Found in a tunnel filled with sculptures - see the map of the sewers for more details.


The player has four tries to correctly guess the passcode (determined at random) to the safe containing the watch. If the player fails to crack the safe open before the countdown ends, it will stay locked for the remainder of the week. They can attempt to open it again the next week.

Odd Medical Aid 8 £50 (W) "Let's call this one a medical aid. Beyond obsolete. Often unsanitary."


"Speaking of unsanitary, I heard that someone managed to stumble into the old sewers."

Winter blushes. "That's," they say. "That's a... medical aid. A very old fashioned one. It's not terribly interesting." They want to change the subject. Old Sewers The fourth of several antiques (five) obtainable in the Old Sewers. Found in a fungus-coated tunnel - see the map of the sewers for more details.


The player thinks of the antique as "a cucumber ornament?" Referred to as an "antiquedildo" in the game's code.

Noble Candle Stick 9 £50 (W) "For a humble candle, turned into a symbol of power for a house of nobles. With how many were made, there must be some still around."


"The old sewers are the most likely place to find one."

"Candlesticks are common enough. This one was made for a particular noble house that resided here."


They shake their head. "A pity what became of them."

Old Sewers The fifth and last of several antiques (five) obtainable in the Old Sewers. Found in a tunnel covered in webs - see the map of the sewers for more details.
Mossy Forest Arrow 10 £20 "For an Arrowhead. A very common find. Little more than a curiosity, but having one to display would be valued nonetheless."


"They're strewn about everywhere just outside of town."

"You can't take twenty steps in the forest without finding an old arrowhead."


"Not that I'm ungrateful. Most people wouldn't spot them."

Forest The first of three antiques obtainable when exploring the Forest area. What the player finds is determined by how deep they find themselves in the area.


These are found within the forest outskirts - refer to this map of the forest. They are not rare, but hard to find due to their size.

Rusted Forest Dagger 11 £40 "For an old weapon. Most likely buried under a few metres of dirt, and a good distance away from town."


"Watch where you step out there, just in case."

"A nice find. These would have been common in the distant past, but few have survived. I'm surprised you found it without any digging." Forest The second of three antiques obtainable when exploring the Forest area. What the player finds is determined by how deep they find themselves in the area.


Found around the middle of the Forest, near the entrance to the Forest Lake. Refer to this map of the forest.

Pulsing Forest Gem 12 £100 "Someone from the same class as you reported this one to me. They spun a tale of a verdant gemstone with shifting patterns that made them feel unnaturally calm. If it is indeed real, there's a decent reward for bringing it to me."


"They used to mine gems like this deep in the forest."

Winter holds the gem up to the light. "Pretty," they say. "Similar to the ones they mine nearby."


They frown. "Except a different hue."

Forest The third and last of three antiques obtainable when exploring the Forest area. What the player finds is determined by how deep they find themselves in the area.


Found within the deepest parts of the Forest; refer to this map of the forest.


Also known as Translucent Green Gemstones.

Silver Brooch 13 £50 "I'm at a loss. For a brooch made from sterling silver. Something like this should be more common. The design was popular just a few decades ago."


"It's likely hidden away in a loft somewhere. Someone with a rebellious streak is bound to find one digging through their parents' old belongings eventually."

"Sterling silver. The design was popular several decades ago. I imagine it was hidden away in a loft somewhere." Orphanage Obtained through a random event where someone bumps into the player. This event only happens with high orphanage rebelliousness - At least 1 is required, but the higher the better.


The orphanage atmosphere when checked in the Social tab should show Idealistic, or better yet, Revolutionary).

Discarded Cup 14 £50 "Such a shame. For a simple drinking cup. These were common barely a century ago. No one thinks to keep them around."


"Most people toss them away like common rubbish."

"This style was popular among the middle-classes some hundred years ago."


They curl their nose. "I wouldn't drink from it now. I think it's had quite an adventure."

Elk Street Landfill One of two antiques discoverable within the Elk Street Landfill, both found via the option to search through the trash.


Take one or two steps into the landfill, then proceed to search. The right spot is indicated by the following prompt: "The piles of rubbish get taller the further you move from the street."

Incense Burner 15 £100 "For an incense burner used in religious ceremonies. The temple still has some laying around. Don't think you can just take one, though."


"They threw away a batch of these not too long ago. I suspect they burn through after too much use."

"They still use these. At the temple. Got them in trouble with the greater church in the past." Elk Street Landfill One of two antiques discoverable within the Elk Street Landfill, both found via the option to search through the trash.


The right spot is indicated by the following prompt: "You're in the depths of the complex. A colossal compactor sits in a clearing, fed by several conveyor belts."

Forgotten Brass Statuette 16 £120 "For an exotic statuette, cast in brass. These particular ones were never produced here. Truly ancient. It might have spiritual significance to whoever brought it here."


"I'm sure you could find something like this if you dug through enough religious areas."

"This wasn't made locally," Winter says, examining the statuette through a magnifying glass. "Possibly brought by foreign conquerors over a thousand years ago." Temple Discovered when cleaning out the Temple's quarters.
Golden Chastity Belt 17 £2000 "I have a particular interest in this one. Priestesses of old would wear special... protection, for ceremonies. Higher quality than what the temple gives out today. I imagine it could be used for more than just protection, however."


"The word 'Gilded' comes up in the translation multiple times. Reminds me of a tale of tainted religious objects being cleansed in a holy lake."

You tell Winter about a gold chastity belt that you found and decided to wear. "How intriguing, can you strip for me?" they say.


You strip and allow them to examine it. "This is ancient," they say. "There are religious inscriptions. This would have been worn by a priestess for a particular ritual or ceremony. Let me take a couple of close up photos," they continue as they take out their small camera. "I'm sure I can get a replication setup, try not to get it locked on you next time."


(If the player took the belt without putting it on, they'll simply hand it over to Winter, skipping the photoshoot entirely)

Forest Lake Ruins 1% chance to be found inside a locked Waterlogged Ivory Box.


The third and last of three antiques that can be found inside the box. Open the boxes with a skulduggery check. It is possible to attempt without any skulduggery skill, improving Skulduggery skill until rank C. If the check fails, the player is free to try again, but each check will use up air time.


Not removable, but three times as durable than a regular chastity belt.

Copper Compass 18 £50 "For a copper compass. Many were made, and they saw frequent use."


"I heard one washed ashore a few towns over. There must be more out there, lost at sea."

"Remarkable," Winter says, turning the compass and observing the spin. "You found it out at sea? We're fortunate it survived so intact." Beach Found when reaching within some wood and detritus (50% chance) when swimming in the sea. Indicated by the following prompt: "Near the beach outside town". (or further)
Old Grenade 19 £80 "For something left over from the great war. Something that never saw its intended use."


"People out in the countryside sometimes find them, and build collections of their own."

"This one might be younger than me," Winter laughs. You assume they're joking. "I'm not surprised you found it in the countryside. I hear of some impressive collections." Farmlands Found in the Riding School, located in the Farmlands. It is located within a crumbling old building, beyond a small hole.


Requires the player to get their pants/skirt caught on a branch, and be damaged enough that it gets torn off. To achieve this, simply do lessons over and over until the branch completely destroys the lower clothing item. Wearing a large towel or towel skirt can help, due to their low integrity. Note that the player does not need to fail any checks while doing this method.


When the player discovers the grenade, at first they panic, but they realize the pin is still in - and that the grenade looks too old to be a live one. For more information about this event, see here.

Stone Talisman 20 £1200 (OTO) "For an ancient holy object. It would have been used in rituals far from the town proper."


"Not sure where you'd find one, I'm afraid. Somewhere no person has thought to look."

"I wasn't sure about this one," Winter says. "Had to phone an old colleague, but it's genuine. Ancient, and engraved with symbols of the old religion." Farmlands Found in the Meadow, located in the Farmlands.


It is retrieved from a mischievous fox who steals the player’s clothing. If the player manages to catch it, the fox - if it is a monster-person - will offer the stone as an apology. Otherwise, if it's a beast, it will run away, leaving the stone behind among the player’s clothing.

Silver Mask 21 £3000 (OTO) "For something peculiar. Ancient religious garb. Or perhaps jewellery."


"No idea where you'd find one. Perhaps one will turn up as you search for other things."

"It was serendipitous," Winter says. "That you found this where you did. Or sinister. We don't know much about its origins, but it was used by the old religion. The myths are colourful." Riverbed Submerge Obtained during the "ducking stool" event, unlocked after gathering twenty or more antiques for Winter.


It is found at the bottom of a riverbed, after the player is submerged underwater. When the player comes across the antique, it is described to have its face contorted into a sinister smile. While it is tarnished, silver glimmers through in places.

Diamond 22 £2000 (OTO) "For a jewel. Or gemstone."


"Smugglers used to traffic such objects through town. A long time ago."

"I did some digging. That rock you found was reported stolen almost two centuries ago. The authorities are content to let us hang on to it for now." Smuggler's Cave The first of six antiques obtainable within the Smuggler's Cave.


Found by grasping onto an object while diving to the pool near the rocks - occurs when the player is one turn closer to heading inside the cave.

Silver Compass 23 £2200 (W) "For a compass. But not just any. Something used by a person of class."


"Not the sort of item to be misplaced. Not willingly."

"Silver doesn't tarnish. But a tool like this wouldn't be made of pure silver. It's in remarkably good condition." Smuggler's Cave The second of six antiques obtainable within the Smuggler's Cave.


Found at the far end of a cave, potentially alongside the Leather Map itself.

Silver Dagger 24 £240 "For an ornamental weapon. Something not meant for combat, but worn as an accessory."


"Sailors used to wear them."

"It would have been worn as an accessory. But do be careful around it. It's still a sharp blade." Smuggler's Cave The third of six antiques obtainable within the Smuggler's Cave.


Obtained while exploring a tunnel that leads away from the main cave, or discovered alongside the rusted cutlass referenced below.

Rusted Cutlass 25 £10 "For a cutlass. Something rusted would do."


"They were used by sailors. I'd be surprised if some weren't hidden in their old haunts."

"A sailor's weapon. I looked into having it restored, but it's too far gone. We're lucky it hasn't crumbled." Smuggler's Cave The fourth of six antiques obtainable within the Smuggler's Cave.


Found on a waterlogged version of a chest containing the cutlass referenced below.

Cutlass 26 £120 "For a cutlass. A well-preserved example. The ones I've seen have all been rusted and worn."


"Thousands must have passed through town. Some should have survived intact."

"A sailor's weapon," Winter says, testing the straps. "It's in good condition, but there are notches on the blade." They run a finger along the surface. "It saw use." Smuggler's Cave The fifth of six antiques obtainable within the Smuggler's Cave.


Found in a dry chest while searching in the cave and finding a chest. Requires Skulduggery D+.

Leather Map 27 £4000 (OTO) "For a pirate map. A legend says they hid treasure in the nearby countryside."


"Sounds far-fetched, but pirates and smugglers did use a secret passage to enter town. Perhaps some of their effects are still there."

"An actual treasure map," Winter laughs. "The coastline matches other depictions from the time. This is our town here, with the forest right here." Their finger trails across, and taps on a rendition of a castle. A dragon perches on top.


Winter rubs the paper, and a red X appears. "As a younger person I'd have gone on such an adventure." The old historian continues. "But the moor is treacherous, and there's likely nothing there." They glance at you. "Don't get any ideas. I mean it."

Smuggler's Cave The sixth and last of six antiques obtainable within the Smuggler's Cave.


Found at the far end of a cave, potentially alongside the Silver Compass.

Sonorous Bell 28 £10,000 (OTO) "For a bell. A relic of the old religion. Only one was made. They used to keep it at the temple, but it was stolen."


"Not been seen since. Surprised it hasn't turned up in a museum elsewhere."

"An exceptional find." Winter shakes the bell. The deep toll fills you with a familiar dread. "And a unique sound," they muse. They seem affected as well, and places it back upon the pedestal. They throw a sheet over it. "Should put it behind glass. "This'll do for now. Not surprised it had religious significance," they continue. "But I never want to hear it again." Moor Unlocks the "Buried Treasure" feat.


Found within the Hawk's Tower, the castle at the far end of the moor. It is hidden within a wooden chest beneath a log.


Note that this requires another antique - more specifically, the Leather Map from the Smuggler's Cave. In order for the option to look for the bell to appear, the player must have already donated the map and spoken to Winter about it.


Choose to dig for treasure at the castle to uncover the item. It will be described as a black iron bell.

Bullet 29 £50 "For a bullet. Left over from the Great War. They'd practise with live ammunition. Ramblers find them on occasion."


"They used to drill volunteers out on the moor."

Winter examines the bullet through a magnifying glass. "Over a century old, but you can still make out the manufacturer. Some careless volunteer dropped it during training, perhaps." Moor The first of the three antiques who can be found while exploring the Moor. Found at random when venturing in the shallowest parts of the moor, lying at the edge of the trail.

The bullet can be found in the section before the "D—ger. W—d ani-a-s." sign.; refer to this map of the moor.

Artillery Shell 30 £100 "For an explosive. Left over from the Great War. Ammunition would go missing, and turn up on the black market."


"They used to practise with live ammunition out on the moor."

Winter taps the artillery shell. "It's not live. Not after all this time. It might never have worked. Not sure why else they'd cast it aside." Moor The second of the three antiques who can be found while exploring the Moor. Found at random when venturing in the central part of the moor, before the "D——- Q—c-s—d" sign. Refer to this map of the moor.


Spotted as a black shape that is half-buried in mud.

Gold Ring 31 £3,000 "For an ancient gold ring. Something worn by nobility."


"It would be somewhere no one's looked. Perhaps buried."

"Magnificent," Winter says, turning the ring in their palm. "To think something this valuable has remained hidden for so long. This would have been worn by nobility, or someone very wealthy." Moor The third and last (and rarest) of the three antiques who can be found while exploring the Moor. Found in the deepest part of the moor, where "water bubbles up from unseen wells, running between the bushes and rocks." Refer to this map of the moor. Deep in the moor, the player can find a path leading into the earth. Glowing plants along the shore are noted to help the player's bearings. A sudden current will surge around the player, threatening to pull them under - at this point, the player can pass a Swimming check in which doing so successfully will cause the player to keep their head above the surface as the water stills, before crawling onto a bank.


Note that this encounter has a chance of spawning Lurkers to attack the player.

Gold Brooch 32 £500 "For an ancient gold brooch. The sort of thing I suspect local nobility have squirreled away."


"Not that they'd let the likes of me in to check."

"This is interesting," Winter says, peering at the central jewel with one eye. "It's hard to make out, but there's religious iconography, but not quite Christian. I don't think this would have been worn by a member of the clergy." Danube Street (via the Dance Studio) Found while performing at a manor during one of Charlie's dancing jobs. See the following page for information on how to access it.


Once the player has gained access to the manor, wait until intermission, where the option to explore the manor will be present. The player must pass a Skulduggery check; only an S will guarantee success, but it can be made easier by chatting with the servants.


Upon a successful exploration, there's a roughly 1/5 chance the player will stumble upon a room of display cases. Choose to steal antique (triggers another Skulduggery check, this time only a B is needed to ensure success) to acquire the brooch.

Coral Ring 33 £800 (OTO) "For an ancient coral ring," Winter says while gesturing at an empty pedestal. "The captain of a local band of pirates used to wear one."  


"They say their heirs still have it, but don't go getting yourself in trouble."

"I'm surprised to see this," Winter says, ignoring the coral and examining the metal. "I'd need to have it dated by someone with better equipment, but I've a hunch this is over a thousand years old. The pirates must have recognised its value." Beach Found while swimming out at sea on the Beach.


While swimming, the player may come across a cluster of seaweed-covered rocks. The player may investigate it (requires a Swimming skill of S Rank to guarantee success. The skill check is between 1 and max, so theoretically the player can succeed at any level with enough luck). Success or failure will place on an island where they will find a chest.


The player requires a B in Skulduggery in order to open the chest. Upon opening the chest, they'll find loot and the Coral Ring.

Antique Hourglass 34 £1400 (OTO) "For an ancient hourglass," Winter says while gesturing at an empty pedestal. "Well, ancient in theory. Sources tend to disagree on how old it is."

(He/She) turns away. "It's been mentioned relatively recently. I'm sure it fell into bad hands."

"How odd," Winter murmurs, turning it in his/her hands. "These symbols don't seem to match up to any script I know. And the inscriptions haven't worn down with age either. It's remarkably well preserved; I have no idea how old it is, but it must be very old indeed." Elk Street Compound Assuming the Elk Street Compound has been unlocked and the Ivory Wraith is active, there is a random chance for the player to encounter the text "A fell mist hangs over Elk Street." These chances can be increased if the player has birthed and sold pale offspring.


Once this text appears, the player should visit the Elk Compound and become possessed. Fight the two guards that appear. Shortly after they are defeated, the Wraith will pull the Hourglass from a nearby crate.

Copper Coin 35 £10 "For a copper coin," Winter says while gesturing at an empty pedestal. "Many would have been minted, but not many would have survived the ages."He/She turns away. "Any remaining would be buried deep." "Lots of these around," Winter says, looking across its surface. "In private collections. Few quite as old as this though. Almost two thousand years. Preserved well for such an age. Almost as well as I." Old Churchyard Upon going either east or west of the main entrance, the player has the option to Plunder rooms in the Catacombs, provided their Skulduggery is C+ or higher and their arms are unbound. This entryway lasts until the player either goes down to the Barrows or across to the Compound.


All rooms in the Entryway have a 40% chance of Plunder giving the Copper Coin.

Silver Coin 36 £20 "For a silver coin," Winter says while gesturing at an empty pedestal. "They sometimes find them in old tombs."He/She turns away. "Not many have survived out in the open." "A later example of its kind," Winter says, peering at the worn metal. "Minted late in the empire's reign. I'm surprised it's not more tarnished." Old Churchyard In the Catacomb Compound, the deepest part of the Catacomb. The player will eventually get there from either path by picking the option that goes further away from the entrance, but the path going east will get them there faster (as long as they have Tending C+).


Plundering this room has a 40% chance of giving the player the silver coin. Requires Skulduggery C+ or higher and their arms unbound.

Gold Coin 37 £100 "For a gold coin," Winter says while gesturing at an empty pedestal. "Perhaps buried with a wealthy owner, as was their custom."


He/She turns away. "Not that I expect you to go grave robbing!"

"Very valuable," Winter says, donning a latex glove. "Even just as scrap metal. Though perish the thought at it being scrapped! I'm surprised it remained hidden all these years." Old Churchyard In the Catacomb Compound, the deepest part of the Catacomb. The player will eventually get there from either path by picking the option that goes further away from the entrance, but the path going east will get them there faster (as long as they have Tending C+).


Plundering this room has a 20% chance of giving the player the gold coin. Requires Skulduggery C+ or higher and their arms unbound.

Silver Blade 38 £60 "For a silver blade," Winter says while gesturing at an empty pedestal. "It would need to have been protected from the elements."


He/She turns away. "Buried, perhaps."

"Could have been part of a weapon," Winter says, running a finger along its edge. "If not for the material. Ceremonial use, probably. What the metal was attached to however, I can only speculate." Old Churchyard Upon going either east or west of the main entrance, the player has the option to Plunder rooms in the Catacombs, provided their Skulduggery is C+ or higher and their arms are unbound. This entryway lasts until the player either goes down to the Barrows or across to the Compound.


All rooms in the entryway have a 20% chance of Plunder giving the Silver Blade.

Ivory Statuette 39 £500 (OTO) "For an ivory statuette," Winter says while gesturing at an empty pedestal. "A unique religious artifact."


He/She turns away. "If it exists. The priests seem to think it does. It would be somewhere deep and dark, where no one dares to look."

"The priests were right," Winter says. "They insisted their religious text was accurate, but I had doubts. A strange thing. Amazing they were able to carve such detail, so long ago." Old Churchyard Immediately upon entering the Catacombs, the player will be in the room with the Ivory Statuette. The player can immediately take it without issue.
Strange Fetish 40 £15 "For a strange fetish," Winter says while gesturing at an empty pedestal. "From one of the earliest settlements."


He/She turns away. "It would be somewhere ancient."

"I don't know what to make of this," Winter says, handling the fetish with a ginger touch, as if afraid it will fall apart. "Perhaps it had religious significance? I've an old friend who studies the old religion. I'll send them a photograph." Old Churchyard After going west twice, the player has the option to go down. The collection of rooms in the area after going down is called Barrows. A player with Skulduggery C+ or higher has the option to Plunder rooms.


Plundering any room in the Barrow has a 40% chance of giving them a Strange Fetish.

Silver Goblet 41 £60 "For a silver goblet," Winter says while gesturing at an empty pedestal. "Must be locked away somewhere."

He/She turns away. "Silver's always been valuable, so it must be somewhere no one's looked."

"I'm glad it was cleaned before its long rest," Winter says, sniffing the interior. "Ornate. Would have been used by someone important. Perhaps for special occasions. The metalworking techniques are too advanced for its age, interestingly. If my dating is accurate, I'll need a second opinion." Old Churchyard After going west twice, the player has the option to go down. The collection of rooms in the area after going down is called Barrows. A player with Skulduggery C+ or higher has the option to Plunder rooms.


Plundering any room in the Barrow has a 20% chance of giving them a Silver Goblet.

Silver Crown 42 £1200 (OTO) "For a silver crown," Winter says while gesturing at an empty pedestal. "A unique item."

He/She turns away. "Likely buried with its owner."

"Would have been forged at great expense," Winter says, holding the crown up to their forehead. "A petty monarch might have worn it. Likely before the gems were pried out. Was the metal not so valuable at that time? So many questions." Old Churchyard After going west twice, the player has the option to go down. The collection of rooms in the area after going down is called Barrows. In the Barrows, after going east twice, the player will find a mound


Entering the mound will give the player the Silver Crown. The mound will collapse immediately afterward, preventing the player from entering again.

White Crystal 43 £2000 (OTO) "For a white crystal," Winter says while gesturing at an empty pedestal. "I received a call about this one."He/She turns away. "It was lost in the forest, near the old churchyard." "You know how to find strange things," Winter says, peering into the crystal depths. "There's writing, carved inside somehow. I'd have thought it a modern art piece, if it weren't so ancient." A faint light flashes within. Old Churchyard In the Catacomb Compound, the deepest part of the Catacomb. The player will eventually get there from either path by picking the option that goes further away from the entrance, but the path going east will get them there faster (as long as they have Tending C+).


The White Crystal will be suspended in the air by humming machines. The player can take it without issue.


Museum Preservation

When the player brings back an antique, they will be displayed along one of many empty pedestals.

On Display

This sub-section will go into detail about the progress states of the museum and it's pedestal collection.

Museum Progress

As the player brings more and more antiques, this will up the museum antique count. The various states the museum can find itself in are listed below, in order.

  • The museum is empty.
  • The museum is almost empty.
  • The museum looks better than it did.
  • The museum has a reasonable collection.
  • The museum has a good collection.
  • The museum has an amazing collection.
  • Every spot is full.

Museum Activity

A hidden value known as "museuminterest" is increased once the player finds enough antiques, and proceeds to participate as the "lead star" of the history demonstrations. Before long, people will flock to the museum to witness the re-enactment.

  • Default: You are inside the museum. Items of historic value cover the walls and perch on pedestals.

As the value increases, it will determine the museum's liveliness, see below:

  • 0%: The building is empty of visitors, save yourself.
  • 20%: Several other visitors examine the displays.
  • 60%: The building is full of visitors, here to examine the antiques.
  • Max (100%): Visitors crowd the building, examining the antiques with interest. Winter looks overworked, but content.

Pedestal Collection

A full list of the completed pedestals on display are showcased below.

  • Waterlogged Ivory Box | "The Ivory Box sits on a pedestal."
  • Worn Silver Ring | "The Worn Silver Ring sits on a red pillow on top of a pedestal."
  • Ornate Gold Necklace | "The Ornate Gold Necklace sits on a red pillow on top of a pedestal."
  • Immaculate Ivory Necklace | "The spot for the Immaculate Ivory Necklace is bare, as it was taken away."
  • Arousing Crystal | "The Arousing Crystal sits on a red pillow on top of a pedestal."
  • Hunting Horn | "The Hunting Horn sits on a red pillow on top of a pedestal."
  • Old Watch | "The Old Watch sits in a specially prepared case on top of a pedestal."
  • Odd Medical Aid | "The Odd Medical Aid sits on a pedestal."
  • Noble Candle Stick | "The Noble Candle Stick sits in a mockup of a sconce hanging from the wall."
  • Mossy Forest Arrow | "The Mossy Forest Arrow sits on a green pillow on top of a pedestal."
  • Rusted Forest Dagger | "The Rusted Forest Dagger sits on a green pillow on top of a pedestal."
  • Pulsing Forest Gem | "The Pulsing Forest Gem sits on a green pillow on top of a pedestal."
  • Silver Brooch | "The Silver Brooch sits on a pedestal."
  • Discarded Cup | "The Discarded Cup sits on a pedestal."
  • Incense Burner | "The Incense Burner sits on a pedestal. It seems to have been cleaned and restored recently."
  • Forgotten Brass Statuette | "The Forgotten Brass Statuette sits on a pedestal."
  • Golden Chastity Belt | "The Golden Chastity Belt is wrapped around a feminine mannequin."
  • Copper Compass | "The Copper Compass sits on a pedestal. It points north, as appropriate."
  • Old Grenade | "The grenade sits on a pedestal. You assume it isn't live."
  • Stone Talisman | "The stone talisman sits on a pedestal."
  • Silver Mask | "The silver mask rests on the wall."
  • Diamond | "The diamond rests on a pillow."
  • Silver Compass | "The silver compass rests on a pedestal."
  • Silver Dagger | "The silver dagger rests on the wall."
  • Rusted Cutlass | "The rusted cutlass hangs on the wall."
  • Cutlass | "The cutlass hangs on the wall."
  • Leather Map | "The leather map rests on the wall."
  • Sonorous Bell | "A sheet has been drawn over the bell's pedestal, concealing its contents."
    • If the bell was stolen: "The bell's pedestal is empty, save a note from Winter, apologising that the intended display is unavailable."
  • Bullet | "The bullet rests on a pedestal."
  • Artillery Shell | "The artillery shell rests on a pedestal."
  • Gold Ring | "The gold ring rests on a pedestal."
  • Gold Brooch | "The gold brooch rests on a pedestal."
  • Coral Ring | "The coral ring rests on a pedestal."
  • Inscribed Hourglass | "The inscribed hourglass rests on a pedestal."
  • Copper Coin | "A copper coin sits on display."
  • Silver Coin | "A silver coin sits on display."
  • Gold Coin | "A gold coin sits on display."
  • Silver Blade | "The silver blade rests on a pedestal."
  • Ivory Statuette | "The ivory statuette rests on a pedestal."
  • Strange Fetish | "The strange fetish rests on a pedestal."
  • Silver Goblet | "The silver goblet rests on a pedestal."
  • Silver Crown | "The silver crown rests on a pedestal."
  • White Crystal | "The white crystal rests on a cushion."

Events

Some unique events may occur as a result of the player delivering the antique to Winter.

Curator Teasing

If the player asked Winter about the bullet they got from the moor, Winter will say that some careless volunteer may have dropped it during training. The player can tease Winter about it or be polite. If the player can teases Winter that the "careless volunteer" mentioned was jokingly Winter, Winter will say that they are not that old, and that they remind the player to treat their elders with respect, decreasing their Love. They make a passing comment about it possibly being their grandfather.

Museum Attack

At least a week after donating the bell to the museum, the museum will be attacked by a thief, stealing the bell and scrambling the antiques everywhere and leaving a tear on the leather map. Winter will be found injured and lying on the ground. The player can stay with Winter (--Winter's Dominance|+Love) or chase the culprit.

Staying with Winter

If the player chooses to stay with Winter, the player will ask Winter if they should call an ambulance for them but Winter will refuse and hope that the police will catch the thief. The player can leave or help Winter clean up (-Winter's Dominance|+Love) the museum while Winter calls the police.

Chasing the Culprit

Alternatively, the player can choose to chase the culprit, which requires high Athletics and high Willpower to succeed.

Winter will dissuade the player from chasing the culprit, coughing as they say. A prompt will appear to stay with Winter or chase the culprit, again, choosing to stay with Winter be the same as the previous result. Choosing to chase the culprit will have the player ran out to Oxford street and chase the culprit who ducks in an alley.

If the player succeeds, the player will catch the thief ringing the bell, causing a birds and rats to run away from the sound and causing a great amount of stress on the player. The player can choose to give up or walk closer, which requires Willpower to succeed. If the player give up at any point, the thief will get away and Winter will chide the player for doing something so stupid.

If the player succeeds, they will ignore the bells sound, slightly increasing their Willpower as they walk closer and closer while the bell rings and shadows grow. Once the player walks close enough, the thief couldn't handle the sound of the bell anymore and starts suffocating in front of the player, giving the player an opportunity to get the bell lying on the ground. The player will be given a prompt if they want to help the thief or just take the bell and leave.

If the player helps the thief, the player will pin their arms and help them control their breathing until they can breathe easier. The thief will still ran away, but they will leave the player the bell. This increases Kindness fame. Else, the player will just take the bell and leave them suffocating in an alleyway.

Regardless if the player helped the thief or not, Winter will still chide the player but will be surprised that they got the bell. Winter will be grateful for the player's help, but will still contact the police about what happened.

Every antique are left unharmed except for the leather map which was damaged, and the bell is gone (if it got successfully stolen).

Trivia

  • The Wooden horse (Spanish donkey or cavaletto squarciapalle) is a real life torture device. Two variations exist; both inflict pain by using the subject's own weight by keeping the legs open, tied with ropes from above, while lowering down the subject. The French called this instrument the chevalet, from the French diminutive of cheval, horse.
    • The first variation of the wooden horse is a triangular device with one end of the triangle pointing upward, mounted on a saw-horse like support. The victim is made to straddle the triangular "horse." Weights or additional restraints were often added to keep the victim from falling off.
    • While the device was designed for women, there are accounts of male victims as well.[1]
    • Not to be confused with the "Trojan horse", a mythical large hollow wooden statue of a horse, used and constructed by the Greeks and the legendary Odysseus.[2]
  • The Ducking stool (or Cucking stool) was a chair formerly used for punishment of disorderly women, scolds (people accused of being troublesome and angry and who habitually chastised, argued and quarrelled with their neighbours) and dishonest tradesmen in England, Scotland, and elsewhere. They were both instruments of public humiliation and censure primarily for the offense of scolding or back biting and less often for sexual offences like bearing an illegitimate child or prostitution.
    • Some of these chairs were put on poles so that they could be plunged into water, hence "ducking" stool.
    • The term "cucking-stool" is older. Whereas a cucking-stool could be and was used for humiliation with or without ducking the person in water, the name "ducking-stool" came to be used more specifically for those cucking-stools on an oscillating plank which were used to duck the person into water.[3]

Items
Held Items FertiliserPepper SprayMilkshake-To-Go
Collectables Antiques Arousing CrystalCopper CompassCutlassDiamondDiscarded CupForgotten Brass StatuetteGolden Chastity BeltHunting HornImmaculate Ivory NecklaceIncense BurnerLeather MapMossy Forest ArrowNoble Candle StickOdd Medical AidOld GrenadeOld WatchOrnate Gold NecklacePulsing Forest GemRusted CutlassRusted Forest DaggerSilver BroochSilver CompassSilver DaggerSilver MaskStone TalismanWaterlogged Ivory BoxWorn Silver Ring
Flower Seeds DaisyLilyLotusOrchidPoppyRed RoseTulipWhite Rose


References

  1. Wikipedia contributors. (2020, May 5). Wooden horse (device). In Wikipedia, The Free Encyclopedia. Retrieved 09:38, July 21, 2020, from https://en.wikipedia.org/w/index.php?title=Wooden_horse_(device)&oldid=954942277
  2. Wikipedia contributors. (2020, June 23). Trojan Horse. In Wikipedia, The Free Encyclopedia. Retrieved 09:39, July 21, 2020, from https://en.wikipedia.org/w/index.php?title=Trojan_Horse&oldid=964120962
  3. Wikipedia contributors. (2020, June 11). Cucking stool. In Wikipedia, The Free Encyclopedia. Retrieved 09:57, August 13, 2020, from https://en.wikipedia.org/w/index.php?title=Cucking_stool&oldid=962014953