Antiques
Help keep pages up to date as best as possible!
This is a community effort, and should not be done by one person alone. Provide as much vital information as you can! |
Antiques are one of several collectables to be found within Degrees of Lewdity. They are needed for the Museum to prosper.
Description
These antiques are historically valued relics of the town, spanning centuries. Each antique can be found in a different location around the game world.
Use(s)
Winter, the history teacher, has taken an interest in these relics. They seek to restore the old Museum to it's former glory. They will praise the player for their findings, giving them hefty amounts of money in return. Finding new antiques and asking about them will also improve the player's relationship with Winter.
Each sold object can be inquired about as a one-time event, to get more information about that particular antique, as well as to increase Winter's Love stat. It should be noted that the player will be paid for every antique they are carrying on them in total - they cannot sell the antiques individually. The player will be paid for every antique they own. This works similarly to fencing stolen goods to Landry.
Winter's Quests
Winter may ask the player for assistance in demonstrating devices. These tend to be related to BDSM in nature, and usually involve pain. More information about the events are on the subsequent Museum page.
- Once ten or more unique antiques have been acquired, Winter will ask the player for help in demonstrating a wooden horse (also known as a Spanish donkey, not to be confused with a Trojan horse).
- Once twenty or more unique antiques have been acquired, Winter will again ask the player for assistance. This time, it involves the use of a ducking stool, submerging the player in water.
Gathering all available antiques will unlock the feat: "It Belongs In A Museum!"
Full List
A full list of obtainable antiques within the game is provided below, sorted by several factors. See the Help block section for more information:
Help:
- Antique: The name of the antique.
- Number: The order of the antique in the list.
- Winter's Hint: Details the hint given by Winter on where to find the antique. After hearing the hint, it will be added to the player's Journal until they find that antique.
- Winter's Inquiries: Upon delivering the antique to Winter, they will delicately examine it, providing potential valuable insight (such as its history) and other information on said antique.
- Value: How much the antique is worth. Each antique has a set value once appraised by Winter.
- OTO = One-Time-Only. These antiques can only be obtained once per character.
- W = Weekly. These antiques can be obtained once a week. If taken, they'll reappear in the same location on Sunday, at midnight.
- Area: Where the antique is found.
- Notes: Details the criteria required for obtaining the antique - more specifically, the exact requirements.
Please note that most antique discoveries may be discovered at random (RNG) - antique discoveries are not set in stone, and may take some time to discover first. Others are more easily obtained, while some may even take many tries to find. Nonetheless, it is important to keep trying in the listed areas until the antique is discovered.
Additionally, certain antiques can also be found in different sectors of the same area. Be sure to check other locations within the area if there turns out to be trouble locating a specific antique.
Antique | Number | Value | Hint | Inquiry | Area | Notes |
---|---|---|---|---|---|---|
Waterlogged Ivory Box | 1 | £20 | "For a jewellery case. People around here used to keep their valuables in ornate boxes, sculpted of the finest ivory and hewn from wood found right outside town."
|
"It's a jewellery case. They would have made thousands of these. Very few have survived. That the lock still works is a miracle." | Forest Lake Ruins | Search pots for a 19% chance to find a box inside.
|
Worn Silver Ring | 2 | £30 | "For a simple silver band. Silver was common in jewellery like this. Hardy enough to outlive its owner, so it was often buried with them."
|
"Common jewellery. And of enduring metal. There's a lot of these around. This one was worn by someone who lived here. There's value there, I think. Thanks for bringing it." | Forest Lake Ruins | 95% chance to be found inside a locked Waterlogged Ivory Box.
|
Ornate Gold Necklace | 3 | £500 | "For a gold necklace. This would be quite the rare find. Usually worn by people of a higher class."
|
"This is magnificent. Worn by someone of note I imagine. Where did you find it?"
|
Forest Lake Ruins | 4% chance to be found inside a locked Waterlogged Ivory Box.
|
Immaculate Ivory Necklace | 4 | £2000 (OTO) | "I'm not certain that this one exists. There's an old poem mentioning something like it. 'Great beast's tusks, carved anew. Starlight sapphire, midnight blue. Cut to perfection, lustre and hue. Immaculate vanity, known by the few. Locked away forever, the writhing ensue. Locked away forever, in lake creature's slew. Cast away forever, the waves to chew. Cast away forever, to be found by...'"
|
"The ivory necklace? I have to send it away. Terrible shame, but I was told to inform the mayor's office should I acquire anything fitting that description. They've sent someone to pick it up."
|
Forest Lake Ruins | Located Inside the Forest Lake Ruins' plinth room. This room will be locked and a bronze key must be obtained to access first - found inside of the pots (10% chance) and will be used up upon entry. Inside the room the necklace will be there for the taking.
|
Arousing Crystal | 5 | £200 (W) | "I received a call about the object meant for this one. A small pinkish crystal with an engraving. How unusual."
|
"I must admit. I have no idea what it is. There's a carving. Looks like writing, but I don't recognise it.
|
Old Sewers | The first of several antiques (five) obtainable in the Old Sewers. Found at the end of a wet tunnel - see the map of the sewers for more details.
|
Hunting Horn | 6 | £100 (W) | "For a hunting trophy of some kind. A hollowed out horn. Hunters in the old town loved their trophies."
|
Winter runs his finger over the mouthpiece, and recoils as if hurt. His face shows no sign of pain. "A hunting trophy from abroad," they say. "They had it made into an instrument. Not what I would have done." | Old Sewers | The second of several antiques (five) obtainable in the Old Sewers. Found by following a strange breeze - see the map of the sewers for more details. |
Old Watch | 7 | £200 (W) | "For old clockwork, most likely non-functional. You'd be surprised how valuable a simple wristwatch could be."
|
"This is something special. A century and a half, yet still ticking away. Was made during the town's glory days." | Old Sewers | The third of several antiques (five) obtainable in the Old Sewers. Found in a tunnel filled with sculptures - see the map of the sewers for more details.
|
Odd Medical Aid | 8 | £50 (W) | "Let's call this one a medical aid. Beyond obsolete. Often unsanitary."
|
Winter blushes. "That's," they say. "That's a... medical aid. A very old fashioned one. It's not terribly interesting." They want to change the subject. | Old Sewers | The fourth of several antiques (five) obtainable in the Old Sewers. Found in a fungus-coated tunnel - see the map of the sewers for more details.
|
Noble Candle Stick | 9 | £50 (W) | "For a humble candle, turned into a symbol of power for a house of nobles. With how many were made, there must be some still around."
|
"Candlesticks are common enough. This one was made for a particular noble house that resided here."
|
Old Sewers | The fifth and last of several antiques (five) obtainable in the Old Sewers. Found in a tunnel covered in webs - see the map of the sewers for more details. |
Mossy Forest Arrow | 10 | £20 | "For an Arrowhead. A very common find. Little more than a curiosity, but having one to display would be valued nonetheless."
|
"You can't take twenty steps in the forest without finding an old arrowhead."
|
Forest | The first of three antiques obtainable when exploring the Forest area. What the player finds is determined by how deep they find themselves in the area.
|
Rusted Forest Dagger | 11 | £40 | "For an old weapon. Most likely buried under a few metres of dirt, and a good distance away from town."
|
"A nice find. These would have been common in the distant past, but few have survived. I'm surprised you found it without any digging." | Forest | The second of three antiques obtainable when exploring the Forest area. What the player finds is determined by how deep they find themselves in the area.
|
Pulsing Forest Gem | 12 | £100 | "Someone from the same class as you reported this one to me. They spun a tale of a verdant gemstone with shifting patterns that made them feel unnaturally calm. If it is indeed real, there's a decent reward for bringing it to me."
|
Winter holds the gem up to the light. "Pretty," they say. "Similar to the ones they mine nearby."
|
Forest | The third and last of three antiques obtainable when exploring the Forest area. What the player finds is determined by how deep they find themselves in the area.
|
Silver Brooch | 13 | £50 | "I'm at a loss. For a brooch made from sterling silver. Something like this should be more common. The design was popular just a few decades ago."
|
"Sterling silver. The design was popular several decades ago. I imagine it was hidden away in a loft somewhere." | Orphanage | Obtained through a random event where someone bumps into the player. This event only happens with high orphanage rebelliousness - At least 1 is required, but the higher the better.
|
Discarded Cup | 14 | £50 | "Such a shame. For a simple drinking cup. These were common barely a century ago. No one thinks to keep them around."
|
"This style was popular among the middle-classes some hundred years ago."
|
Elk Street Landfill | One of two antiques discoverable within the Elk Street Landfill, both found via the option to search through the trash.
|
Incense Burner | 15 | £100 | "For an incense burner used in religious ceremonies. The temple still has some laying around. Don't think you can just take one, though."
|
"They still use these. At the temple. Got them in trouble with the greater church in the past." | Elk Street Landfill | One of two antiques discoverable within the Elk Street Landfill, both found via the option to search through the trash.
|
Forgotten Brass Statuette | 16 | £120 | "For an exotic statuette, cast in brass. These particular ones were never produced here. Truly ancient. It might have spiritual significance to whoever brought it here."
|
"This wasn't made locally," Winter says, examining the statuette through a magnifying glass. "Possibly brought by foreign conquerors over a thousand years ago." | Temple | Discovered when cleaning out the Temple's quarters. |
Golden Chastity Belt | 17 | £2000 | "I have a particular interest in this one. Priestesses of old would wear special... protection, for ceremonies. Higher quality than what the temple gives out today. I imagine it could be used for more than just protection, however."
|
You tell Winter about a gold chastity belt that you found and decided to wear. "How intriguing, can you strip for me?" they say.
|
Forest Lake Ruins | 1% chance to be found inside a locked Waterlogged Ivory Box.
|
Copper Compass | 18 | £50 | "For a copper compass. Many were made, and they saw frequent use."
|
"Remarkable," Winter says, turning the compass and observing the spin. "You found it out at sea? We're fortunate it survived so intact." | Beach | Found when reaching within some wood and detritus (50% chance) when swimming in the sea. Indicated by the following prompt: "Near the beach outside town". (or further) |
Old Grenade | 19 | £80 | "For something left over from the great war. Something that never saw its intended use."
|
"This one might be younger than me," Winter laughs. You assume they're joking. "I'm not surprised you found it in the countryside. I hear of some impressive collections." | Farmlands | Found in the Riding School, located in the Farmlands. It is located within a crumbling old building, beyond a small hole.
|
Stone Talisman | 20 | £1200 (OTO) | "For an ancient holy object. It would have been used in rituals far from the town proper."
|
"I wasn't sure about this one," Winter says. "Had to phone an old colleague, but it's genuine. Ancient, and engraved with symbols of the old religion." | Farmlands | Found in the Meadow, located in the Farmlands.
|
Silver Mask | 21 | £3000 (OTO) | "For something peculiar. Ancient religious garb. Or perhaps jewellery."
|
"It was serendipitous," Winter says. "That you found this where you did. Or sinister. We don't know much about its origins, but it was used by the old religion. The myths are colourful." | Riverbed Submerge | Obtained during the "ducking stool" event, unlocked after gathering twenty or more antiques for Winter.
|
Diamond | 22 | £2000 (OTO) | "For a jewel. Or gemstone."
|
"I did some digging. That rock you found was reported stolen almost two centuries ago. The authorities are content to let us hang on to it for now." | Smuggler's Cave | The first of six antiques obtainable within the Smuggler's Cave.
|
Silver Compass | 23 | £2200 (W) | "For a compass. But not just any. Something used by a person of class."
|
"Silver doesn't tarnish. But a tool like this wouldn't be made of pure silver. It's in remarkably good condition." | Smuggler's Cave | The second of six antiques obtainable within the Smuggler's Cave.
|
Silver Dagger | 24 | £240 | "For an ornamental weapon. Something not meant for combat, but worn as an accessory."
|
"It would have been worn as an accessory. But do be careful around it. It's still a sharp blade." | Smuggler's Cave | The third of six antiques obtainable within the Smuggler's Cave.
|
Rusted Cutlass | 25 | £10 | "For a cutlass. Something rusted would do."
|
"A sailor's weapon. I looked into having it restored, but it's too far gone. We're lucky it hasn't crumbled." | Smuggler's Cave | The fourth of six antiques obtainable within the Smuggler's Cave.
|
Cutlass | 26 | £120 | "For a cutlass. A well-preserved example. The ones I've seen have all been rusted and worn."
|
"A sailor's weapon," Winter says, testing the straps. "It's in good condition, but there are notches on the blade." They run a finger along the surface. "It saw use." | Smuggler's Cave | The fifth of six antiques obtainable within the Smuggler's Cave.
|
Leather Map | 27 | £4000 (OTO) | "For a pirate map. A legend says they hid treasure in the nearby countryside."
|
"An actual treasure map," Winter laughs. "The coastline matches other depictions from the time. This is our town here, with the forest right here." Their finger trails across, and taps on a rendition of a castle. A dragon perches on top.
|
Smuggler's Cave | The sixth and last of six antiques obtainable within the Smuggler's Cave.
|
Sonorous Bell | 28 | £10,000 (OTO) | "For a bell. A relic of the old religion. Only one was made. They used to keep it at the temple, but it was stolen."
|
"An exceptional find." Winter shakes the bell. The deep toll fills you with a familiar dread. "And a unique sound," they muse. They seem affected as well, and places it back upon the pedestal. They throw a sheet over it. "Should put it behind glass. "This'll do for now. Not surprised it had religious significance," they continue. "But I never want to hear it again." | Moor | Unlocks the "Buried Treasure" feat.
|
Bullet | 29 | £50 | "For a bullet. Left over from the Great War. They'd practise with live ammunition. Ramblers find them on occasion."
|
Winter examines the bullet through a magnifying glass. "Over a century old, but you can still make out the manufacturer. Some careless volunteer dropped it during training, perhaps." | Moor | The first of the three antiques who can be found while exploring the Moor. Found at random when venturing in the shallowest parts of the moor, lying at the edge of the trail.
The bullet can be found in the section before the "D—ger. W—d ani-a-s." sign.; refer to this map of the moor. |
Artillery Shell | 30 | £100 | "For an explosive. Left over from the Great War. Ammunition would go missing, and turn up on the black market."
|
Winter taps the artillery shell. "It's not live. Not after all this time. It might never have worked. Not sure why else they'd cast it aside." | Moor | The second of the three antiques who can be found while exploring the Moor. Found at random when venturing in the central part of the moor, before the "D——- Q—c-s—d" sign. Refer to this map of the moor.
|
Gold Ring | 31 | £3,000 | "For an ancient gold ring. Something worn by nobility."
|
"Magnificent," Winter says, turning the ring in their palm. "To think something this valuable has remained hidden for so long. This would have been worn by nobility, or someone very wealthy." | Moor | The third and last (and rarest) of the three antiques who can be found while exploring the Moor. Found in the deepest part of the moor, where "water bubbles up from unseen wells, running between the bushes and rocks." Refer to this map of the moor. Deep in the moor, the player can find a path leading into the earth. Glowing plants along the shore are noted to help the player's bearings. A sudden current will surge around the player, threatening to pull them under - at this point, the player can pass a Swimming check in which doing so successfully will cause the player to keep their head above the surface as the water stills, before crawling onto a bank.
|
Gold Brooch | 32 | £500 | "For an ancient gold brooch. The sort of thing I suspect local nobility have squirreled away."
|
"This is interesting," Winter says, peering at the central jewel with one eye. "It's hard to make out, but there's religious iconography, but not quite Christian. I don't think this would have been worn by a member of the clergy." | Danube Street (via the Dance Studio) | Found while performing at a manor during one of Charlie's dancing jobs. See the following page for information on how to access it.
|
Coral Ring | 33 | £800 (OTO) | "For an ancient coral ring," Winter says while gesturing at an empty pedestal. "The captain of a local band of pirates used to wear one."
|
"I'm surprised to see this," Winter says, ignoring the coral and examining the metal. "I'd need to have it dated by someone with better equipment, but I've a hunch this is over a thousand years old. The pirates must have recognised its value." | Beach | Found while swimming out at sea on the Beach.
|
Antique Hourglass | 34 | £1400 (OTO) | "For an ancient hourglass," Winter says while gesturing at an empty pedestal. "Well, ancient in theory. Sources tend to disagree on how old it is."
(He/She) turns away. "It's been mentioned relatively recently. I'm sure it fell into bad hands." |
"How odd," Winter murmurs, turning it in his/her hands. "These symbols don't seem to match up to any script I know. And the inscriptions haven't worn down with age either. It's remarkably well preserved; I have no idea how old it is, but it must be very old indeed." | Elk Street Compound | Assuming the Elk Street Compound has been unlocked and the Ivory Wraith is active, there is a random chance for the player to encounter the text "A fell mist hangs over Elk Street." These chances can be increased if the player has birthed and sold pale offspring.
|
Copper Coin | 35 | £10 | "For a copper coin," Winter says while gesturing at an empty pedestal. "Many would have been minted, but not many would have survived the ages."He/She turns away. "Any remaining would be buried deep." | "Lots of these around," Winter says, looking across its surface. "In private collections. Few quite as old as this though. Almost two thousand years. Preserved well for such an age. Almost as well as I." | Old Churchyard | Upon going either east or west of the main entrance, the player has the option to Plunder rooms in the Catacombs, provided their Skulduggery is C+ or higher and their arms are unbound. This entryway lasts until the player either goes down to the Barrows or across to the Compound.
|
Silver Coin | 36 | £20 | "For a silver coin," Winter says while gesturing at an empty pedestal. "They sometimes find them in old tombs."He/She turns away. "Not many have survived out in the open." | "A later example of its kind," Winter says, peering at the worn metal. "Minted late in the empire's reign. I'm surprised it's not more tarnished." | Old Churchyard | In the Catacomb Compound, the deepest part of the Catacomb. The player will eventually get there from either path by picking the option that goes further away from the entrance, but the path going east will get them there faster (as long as they have Tending C+).
|
Gold Coin | 37 | £100 | "For a gold coin," Winter says while gesturing at an empty pedestal. "Perhaps buried with a wealthy owner, as was their custom."
|
"Very valuable," Winter says, donning a latex glove. "Even just as scrap metal. Though perish the thought at it being scrapped! I'm surprised it remained hidden all these years." | Old Churchyard | In the Catacomb Compound, the deepest part of the Catacomb. The player will eventually get there from either path by picking the option that goes further away from the entrance, but the path going east will get them there faster (as long as they have Tending C+).
|
Silver Blade | 38 | £60 | "For a silver blade," Winter says while gesturing at an empty pedestal. "It would need to have been protected from the elements."
|
"Could have been part of a weapon," Winter says, running a finger along its edge. "If not for the material. Ceremonial use, probably. What the metal was attached to however, I can only speculate." | Old Churchyard | Upon going either east or west of the main entrance, the player has the option to Plunder rooms in the Catacombs, provided their Skulduggery is C+ or higher and their arms are unbound. This entryway lasts until the player either goes down to the Barrows or across to the Compound.
|
Ivory Statuette | 39 | £500 (OTO) | "For an ivory statuette," Winter says while gesturing at an empty pedestal. "A unique religious artifact."
|
"The priests were right," Winter says. "They insisted their religious text was accurate, but I had doubts. A strange thing. Amazing they were able to carve such detail, so long ago." | Old Churchyard | Immediately upon entering the Catacombs, the player will be in the room with the Ivory Statuette. The player can immediately take it without issue. |
Strange Fetish | 40 | £15 | "For a strange fetish," Winter says while gesturing at an empty pedestal. "From one of the earliest settlements."
|
"I don't know what to make of this," Winter says, handling the fetish with a ginger touch, as if afraid it will fall apart. "Perhaps it had religious significance? I've an old friend who studies the old religion. I'll send them a photograph." | Old Churchyard | After going west twice, the player has the option to go down. The collection of rooms in the area after going down is called Barrows. A player with Skulduggery C+ or higher has the option to Plunder rooms.
|
Silver Goblet | 41 | £60 | "For a silver goblet," Winter says while gesturing at an empty pedestal. "Must be locked away somewhere."
He/She turns away. "Silver's always been valuable, so it must be somewhere no one's looked." |
"I'm glad it was cleaned before its long rest," Winter says, sniffing the interior. "Ornate. Would have been used by someone important. Perhaps for special occasions. The metalworking techniques are too advanced for its age, interestingly. If my dating is accurate, I'll need a second opinion." | Old Churchyard | After going west twice, the player has the option to go down. The collection of rooms in the area after going down is called Barrows. A player with Skulduggery C+ or higher has the option to Plunder rooms.
|
Silver Crown | 42 | £1200 (OTO) | "For a silver crown," Winter says while gesturing at an empty pedestal. "A unique item."
He/She turns away. "Likely buried with its owner." |
"Would have been forged at great expense," Winter says, holding the crown up to their forehead. "A petty monarch might have worn it. Likely before the gems were pried out. Was the metal not so valuable at that time? So many questions." | Old Churchyard | After going west twice, the player has the option to go down. The collection of rooms in the area after going down is called Barrows. In the Barrows, after going east twice, the player will find a mound
|
White Crystal | 43 | £2000 (OTO) | "For a white crystal," Winter says while gesturing at an empty pedestal. "I received a call about this one."He/She turns away. "It was lost in the forest, near the old churchyard." | "You know how to find strange things," Winter says, peering into the crystal depths. "There's writing, carved inside somehow. I'd have thought it a modern art piece, if it weren't so ancient." A faint light flashes within. | Old Churchyard | In the Catacomb Compound, the deepest part of the Catacomb. The player will eventually get there from either path by picking the option that goes further away from the entrance, but the path going east will get them there faster (as long as they have Tending C+).
|
Museum Preservation
When the player brings back an antique, they will be displayed along one of many empty pedestals.
On Display
This sub-section will go into detail about the progress states of the museum and it's pedestal collection.
Museum Progress
As the player brings more and more antiques, this will up the museum antique count. The various states the museum can find itself in are listed below, in order.
- The museum is empty.
- The museum is almost empty.
- The museum looks better than it did.
- The museum has a reasonable collection.
- The museum has a good collection.
- The museum has an amazing collection.
- Every spot is full.
Museum Activity
A hidden value known as "museuminterest" is increased once the player finds enough antiques, and proceeds to participate as the "lead star" of the history demonstrations. Before long, people will flock to the museum to witness the re-enactment.
- Default: You are inside the museum. Items of historic value cover the walls and perch on pedestals.
As the value increases, it will determine the museum's liveliness, see below:
- 0%: The building is empty of visitors, save yourself.
- 20%: Several other visitors examine the displays.
- 60%: The building is full of visitors, here to examine the antiques.
- Max (100%): Visitors crowd the building, examining the antiques with interest. Winter looks overworked, but content.
Pedestal Collection
A full list of the completed pedestals on display are showcased below.
- Waterlogged Ivory Box | "The Ivory Box sits on a pedestal."
- Worn Silver Ring | "The Worn Silver Ring sits on a red pillow on top of a pedestal."
- Ornate Gold Necklace | "The Ornate Gold Necklace sits on a red pillow on top of a pedestal."
- Immaculate Ivory Necklace | "The spot for the Immaculate Ivory Necklace is bare, as it was taken away."
- Arousing Crystal | "The Arousing Crystal sits on a red pillow on top of a pedestal."
- Hunting Horn | "The Hunting Horn sits on a red pillow on top of a pedestal."
- Old Watch | "The Old Watch sits in a specially prepared case on top of a pedestal."
- Odd Medical Aid | "The Odd Medical Aid sits on a pedestal."
- Noble Candle Stick | "The Noble Candle Stick sits in a mockup of a sconce hanging from the wall."
- Mossy Forest Arrow | "The Mossy Forest Arrow sits on a green pillow on top of a pedestal."
- Rusted Forest Dagger | "The Rusted Forest Dagger sits on a green pillow on top of a pedestal."
- Pulsing Forest Gem | "The Pulsing Forest Gem sits on a green pillow on top of a pedestal."
- Silver Brooch | "The Silver Brooch sits on a pedestal."
- Discarded Cup | "The Discarded Cup sits on a pedestal."
- Incense Burner | "The Incense Burner sits on a pedestal. It seems to have been cleaned and restored recently."
- Forgotten Brass Statuette | "The Forgotten Brass Statuette sits on a pedestal."
- Golden Chastity Belt | "The Golden Chastity Belt is wrapped around a feminine mannequin."
- Copper Compass | "The Copper Compass sits on a pedestal. It points north, as appropriate."
- Old Grenade | "The grenade sits on a pedestal. You assume it isn't live."
- Stone Talisman | "The stone talisman sits on a pedestal."
- Silver Mask | "The silver mask rests on the wall."
- Diamond | "The diamond rests on a pillow."
- Silver Compass | "The silver compass rests on a pedestal."
- Silver Dagger | "The silver dagger rests on the wall."
- Rusted Cutlass | "The rusted cutlass hangs on the wall."
- Cutlass | "The cutlass hangs on the wall."
- Leather Map | "The leather map rests on the wall."
- Sonorous Bell | "A sheet has been drawn over the bell's pedestal, concealing its contents."
- If the bell was stolen: "The bell's pedestal is empty, save a note from Winter, apologising that the intended display is unavailable."
- Bullet | "The bullet rests on a pedestal."
- Artillery Shell | "The artillery shell rests on a pedestal."
- Gold Ring | "The gold ring rests on a pedestal."
- Gold Brooch | "The gold brooch rests on a pedestal."
- Coral Ring | "The coral ring rests on a pedestal."
- Inscribed Hourglass | "The inscribed hourglass rests on a pedestal."
- Copper Coin | "A copper coin sits on display."
- Silver Coin | "A silver coin sits on display."
- Gold Coin | "A gold coin sits on display."
- Silver Blade | "The silver blade rests on a pedestal."
- Ivory Statuette | "The ivory statuette rests on a pedestal."
- Strange Fetish | "The strange fetish rests on a pedestal."
- Silver Goblet | "The silver goblet rests on a pedestal."
- Silver Crown | "The silver crown rests on a pedestal."
- White Crystal | "The white crystal rests on a cushion."
Events
Some unique events may occur as a result of the player delivering the antique to Winter.
Curator Teasing
If the player asked Winter about the bullet they got from the moor, Winter will say that some careless volunteer may have dropped it during training. The player can tease Winter about it or be polite. If the player can teases Winter that the "careless volunteer" mentioned was jokingly Winter, Winter will say that they are not that old, and that they remind the player to treat their elders with respect, decreasing their Love. They make a passing comment about it possibly being their grandfather.
Museum Attack
At least a week after donating the bell to the museum, the museum will be attacked by a thief, stealing the bell and scrambling the antiques everywhere and leaving a tear on the leather map. Winter will be found injured and lying on the ground. The player can stay with Winter (--Winter's Dominance|+Love) or chase the culprit.
Staying with Winter
If the player chooses to stay with Winter, the player will ask Winter if they should call an ambulance for them but Winter will refuse and hope that the police will catch the thief. The player can leave or help Winter clean up (-Winter's Dominance|+Love) the museum while Winter calls the police.
Chasing the Culprit
Alternatively, the player can choose to chase the culprit, which requires high Athletics and high Willpower to succeed.
Winter will dissuade the player from chasing the culprit, coughing as they say. A prompt will appear to stay with Winter or chase the culprit, again, choosing to stay with Winter be the same as the previous result. Choosing to chase the culprit will have the player ran out to Oxford street and chase the culprit who ducks in an alley.
If the player succeeds, the player will catch the thief ringing the bell, causing a birds and rats to run away from the sound and causing a great amount of stress on the player. The player can choose to give up or walk closer, which requires Willpower to succeed. If the player give up at any point, the thief will get away and Winter will chide the player for doing something so stupid.
If the player succeeds, they will ignore the bells sound, slightly increasing their Willpower as they walk closer and closer while the bell rings and shadows grow. Once the player walks close enough, the thief couldn't handle the sound of the bell anymore and starts suffocating in front of the player, giving the player an opportunity to get the bell lying on the ground. The player will be given a prompt if they want to help the thief or just take the bell and leave.
If the player helps the thief, the player will pin their arms and help them control their breathing until they can breathe easier. The thief will still ran away, but they will leave the player the bell. This increases Kindness fame. Else, the player will just take the bell and leave them suffocating in an alleyway.
Regardless if the player helped the thief or not, Winter will still chide the player but will be surprised that they got the bell. Winter will be grateful for the player's help, but will still contact the police about what happened.
Every antique are left unharmed except for the leather map which was damaged, and the bell is gone (if it got successfully stolen).
Trivia
- The Wooden horse (Spanish donkey or cavaletto squarciapalle) is a real life torture device. Two variations exist; both inflict pain by using the subject's own weight by keeping the legs open, tied with ropes from above, while lowering down the subject. The French called this instrument the chevalet, from the French diminutive of cheval, horse.
- The first variation of the wooden horse is a triangular device with one end of the triangle pointing upward, mounted on a saw-horse like support. The victim is made to straddle the triangular "horse." Weights or additional restraints were often added to keep the victim from falling off.
- While the device was designed for women, there are accounts of male victims as well.[1]
- Not to be confused with the "Trojan horse", a mythical large hollow wooden statue of a horse, used and constructed by the Greeks and the legendary Odysseus.[2]
- The Ducking stool (or Cucking stool) was a chair formerly used for punishment of disorderly women, scolds (people accused of being troublesome and angry and who habitually chastised, argued and quarrelled with their neighbours) and dishonest tradesmen in England, Scotland, and elsewhere. They were both instruments of public humiliation and censure primarily for the offense of scolding or back biting and less often for sexual offences like bearing an illegitimate child or prostitution.
- Some of these chairs were put on poles so that they could be plunged into water, hence "ducking" stool.
- The term "cucking-stool" is older. Whereas a cucking-stool could be and was used for humiliation with or without ducking the person in water, the name "ducking-stool" came to be used more specifically for those cucking-stools on an oscillating plank which were used to duck the person into water.[3]
References
- ↑ Wikipedia contributors. (2020, May 5). Wooden horse (device). In Wikipedia, The Free Encyclopedia. Retrieved 09:38, July 21, 2020, from https://en.wikipedia.org/w/index.php?title=Wooden_horse_(device)&oldid=954942277
- ↑ Wikipedia contributors. (2020, June 23). Trojan Horse. In Wikipedia, The Free Encyclopedia. Retrieved 09:39, July 21, 2020, from https://en.wikipedia.org/w/index.php?title=Trojan_Horse&oldid=964120962
- ↑ Wikipedia contributors. (2020, June 11). Cucking stool. In Wikipedia, The Free Encyclopedia. Retrieved 09:57, August 13, 2020, from https://en.wikipedia.org/w/index.php?title=Cucking_stool&oldid=962014953