Clothing Catalogue

From Degrees of Lewdity Wiki

Version 0.2.24 has brought a major overhaul to the Clothing Shop UI (User Interface), found within the Shopping Centre.

This will be referred to as the "Clothing Catalogue", and will be detailed in this article.


Each catalogue is separated into two columns, with six items at each side. See the "Options" section and it's sub-sections (Help, Settings and Filter) for more information on how the catalogue works.

The clothing catalogue itself is displayed below.

Interactive! See the "Navigation" section for help.


For easier navigation between each clothing sections (for instance, Outfits to Tops) use the navigation bar above the catalogue, as illustrated below. The Outfits section is selected and highlighted with a white background, with the others having a plain black background.

Most clothing sections may be too large for one page. As such, the player can click the [Next] button at the bottom to advance to the next set of items. They can also click the [Previous] button to head back to the set they were just on. The set the player is currently on is indicated by a solid-colour white circle, it will simply be an outlined circle otherwise.

Catalogue Items

A standard appearance of an item will look like this:

This shows five crucial things:

First, the big three:

  • Integrity rating, indicated by the shield () icon.
  • Reveal rating, indicated by the underwear ( ) icon.
  • Warmth rating, indicated by the thermometer ( ) icon.

Integrity and Reveal ratings correlate to specific description values - for instance, "Fine" and "Comfy" in the case of the sundress. Similarly to the NPC UI, each rating goes up to a number. In this case, the former two are rated out of seven - with the sundress being rated 4/7 out of both - a good balance.

Warmth is also done this way, rated out of five. This will change based on the weather and season, but generally the higher the value, the more difficult it will be to wear outside.

The last two crucial things involve the following:

  • A gender icon. Clothing is often tailored towards a specific sex/gender. Represented by three icons:
    • Unisex. Gender-neutral clothing. Will not appear in the catalogue itself, but will appear in the mannequin preview.
    • Masculine. Clothing tailored "for boys". This will help the player be seen more as masculine - handy for crossdressing.
    • Feminine. Clothing tailored "for girls". This will help the player be seen more as feminine - handy for crossdressing.
  • The price tag, animated when the player hovers over the catalogue item. It will lift up and turn into a golden colour, no longer greyed-out.


Three options are at the top-right, known as the "Options Tab". These are shown in-game as these icons:

  • "Help" (otherwise referred to as "Legend")
  • "Settings"
  • "Filter"

More information provided in each of the three sub-sections below.


This showcases everything the player needs to know about the UI. What each icon means, the warmth indicator as well as other tidbits. Refer back to this section if you are confused on how it all works.

It also shows a helpful warmth indicator, handy for seasons and daily life. For more information, visit this page: Warmth


This is the "Settings" tab. It shows these options:

  • Default primary and secondary colours. Pick one to have the UI default to that option when previewing/purchasing new clothing.
  • Don't return to catalogue after buying an item.
  • Always show "Back to shop" button.
  • Colour items in catalogue. In a drop-down menu, this option can either be: Disabled, set to use random colours, or set to use default colours.
  • Amount of items on each page of the catalogue. Defaults to 12, a drop-down menu can let the player adjust the number down to a minimum of 4 items, or 32 items on screen.
  • High contrast text on colour buttons. Makes the text colours stand out amongst the background.
  • Set mannequin's gender to that of a clothing item.
    • The gender of the mannequin can be changed in a drop-down menu, this option can be one of four options: Same as player, opposite of player, always male, or always female.
    • Mannequin chest size. This effectively changes the player's breast size. Six options, these are: Flat, Tiny, Small, Full, Large, Huge. The bigger the chest size, the bigger effects it will have on the mannequin preview.
  • Display less information to make catalogue more compact.
  • Hide clothing trait icons.
  • Don't show help / legend button in catalogue.


The last of three options, the "Filter" tab allows the player to manage the catalogue easier. They have these options:

  • Gender: Options to filter clothing tagged as female, unisex or male.
  • Reveal: Filter clothing for the "Reveal" descriptions, from one description to another.
    • From - Options are: Unassuming, Smart, Tasteful, Comfy, Seductive, Risque and Lewd.
    • To - Options are: Unassuming, Smart, Tasteful, Comfy, Seductive, Risque and Lewd.
  • Warmth: Works in the same way as Reveal. Allows the player to go from one value to another.
    • From - Options range from 0 (minimum) to 200 (maximum). It is possible to go above 200, but it will not have noticeable effects.
  • Traits: These show all available clothing traits within the game. Also includes boost traits. Check and uncheck to filter out traits.

The player can select (or deselect) all traits at the top. They can also reset all options here and close the tab, or apply any changes made to the tab and then close it.

If the player heads back to the catalogue, they will see this prompt:

Choose the "Reset it" option to reset the filter back to default settings - this will also turn off the filter.

Using the "Formal" trait as an example, the filtered catalogue will now look like this:

All irrelevant purchasable items will now be hidden from view. To enable again, either adjust the settings in the filter or reset completely.

Clothing Purchases

When purchasing an item, it is shown as above. A mannequin - otherwise referred to as a "paperdoll" - is on the left-hand side, shown as a preview of what the clothing item would look like on the sidebar player sprite.

Using the sundress as an example, a typical item purchased will look like the following above, listing the following:

  • "Reveal" of the item (in this case, "fine" and "comfy") as well as the item itself.
  • The gender/sex the item is tailored towards - "for girls", or for boys.
  • The description of the item - "Great for frolicking."
  • The amount required for the item - "£15."
  • The warmth the item gives - 50 chill points.
  • Traits of the item - "Normal": "Suitable for everyday use."
  • A warmth indicator seen below. As shown, the player will be too warm outside if the player wears it.

In addition, these options allow the player to toggle the gender of the paperdoll - feminine, or masculine. Masculine is indicated by the lack of breasts, and feminine is indicated by the paperdoll's breast size affecting the clothing item.

Once a colour is chosen, look below the item preview for these two options:

The player can simply choose the first option, and buy and wear the outfit outright. Alternatively, they can choose to send home the outfit - up to a maximum of ten, as showcased below:

Doing this will multiply the original total amount by ten. For instance, a total amount price of £15 will now amount to a total of £150. The slider can be adjusted to change how many outfits the player would like to send home.

Changing Colours

Every piece of clothing that can be purchased has the following colour choices:

Custom Creator

While the standard options is that the player can choose primary and secondary colours (if given as an option) - the "custom" option goes into more detail when the item is selected in the clothing catalogue, indicated by four other options provided with the preview.

  • Hue (Minimum 0 - Maximum 360)
  • Saturation (Minimum 0.00, Maximum 4.00)
  • Brightness (Minimum 0.00, Maximum 4.00)
  • Contrast (Minimum 0.00, Maximum 4.00)

These follow the "RGB" format. Each option corresponds to the colour turning out different. For instance, a maximum output value will result in bright-red clothing, whereas on the other hand a minimum RGB output value will result in a jet-black appearance. Essentially, the image of how the custom variant will turn out is shown above in its own image tab.

Colour Presets

There are additional RGB presets to choose for outfits - for instance, "[L] Perfect Orange" or [L] Perfect White". This will make things easier if struggling with RGB values.

Saving Presets

The preset is shown in a drop-down menu. Once done with adjusting RGB values, use the "Save" button (indicated by the icon) to save the values. Doing so will have a new prompt appear:

Enter in a name, and press [OK]. Another prompt may tell you that the name/preset already exists if the same name is chosen.

f the player chooses to overwrite the outfit with another outfit, it will automatically update that outfit's colours to the previously-stored versions, if it was set up to store those colours prior to the overwrite.

Removing Presets

To remove a preset, use the "Delete" button (indicated by the icon) to remove it. Just like saving a preset, doing so will have a new prompt appear:

Once again, press [OK] to remove the preset. It will now have been removed from the drop-down menu.

Main Mechanics Player Mechanics AttitudesBody FluidsBody Part SizesCurrent ConditionGenderPlayer CustomizationSubmissivenessTattoosTraitsTransformationsVirginities
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World Mechanics AntiquesBlood MoonDismissing NPCsFameLove InterestsMachinesSafehousesEnvironment (SeasonsTemperatureWarmth) • Unlockables
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