Dog Pound
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(DISCLAIMER: This page will contain spoilers! Reader discretion is advised.)
The dog pound is a facility on Starfish Street. It houses many a stray dog, among them a beastly Black Dog. As with much of the town, it isn't without danger; while the hounds are generally docile, the staff will jump at the opportunity to make a "bitch" of the player.
The pound serves as both a job opportunity and a potential and experiment with deviancy. It grants several opportunities to practise tending and experiment with deviancy, compared to "late-game" areas such as Alex's Farm.
Description
As the name implies, the dog pound is a place where stray dogs are rounded up and kept in cages to them off the streets. It's large enough to at least have a courtyard given they use the rear one to line-up strays in consideration for adoption. The pound is open from 8AM to 9PM, though the player can sneak in after hours.
Jobs
The player can ask for work any time between am and pm while it's open. The pound is so short staffed that they're immediately hired despise having no experience. The PC starts off only being able to sweep since the dogs distrust them so much that approaching is ill advised. As the player works they'll build up Stray Contentment, making encounters with strays out in town safer. They'll also build up Pound Respect, opening up more options for work as the dogs respect the PC's presence more and more.
Upon working for the first time, the player witnesses an event where one of the staff approaches an isolated, shadowed cage. The staff is frozen momentarily by a low growl. The player is then informed by a nearby staff member that the "brute" savaged their master and the master wants revenge. They want obedience knocked in the dog, but it is currently so wild that no one can even collar it. The scene ends with the original staff member escaping the cage, carrying half the collar.
Stray Contentment

The player will be able to see Stray Contentment as shown above. As previously stated, having high contentment leads to many events in Alleyways becoming safer as the dogs choose not to bother the player. Contentment starts at 50 at the beginning of the game. The breakdown is as follows:
Contentment 100: The dog(people)s are cheerful.
- The chances of getting a nonconsensual event from dog(people)s in an alleyway are 0 with 100 Contentment.
Contentment 80-99: The dog(people)s are content.
- Alleyways are not only more or less safe at any point above this line, the player can potentially get Stress lowering interactions with dog(people) in alleys.
Contentment 60-79: The dog(people)s are sullen.
Contentment 40-59: The dog(people)s brood in dark corners.
Contentment 20-39: The dog(people)s are agitated.
- At any point below this line, the player should begin to be wary of going near alleyways. At 19 contentment and below, a previously locked off nonconsensual encounter becomes available. If the player has (Uncontrolled) Hallucinations trait, they can see that the dog(person)'s eyes glimmer with unholy light.
- As contentment goes down, the player is more at risk for 3 beast nonconsensual encounters.
Contentment 1-19: The dog(people)s are rebellious.
Contentment 0 : The dog(people)s are feral.
Sweep
The player's starting job. They sweep up fur from the cages. It pays £5. While the player has a chance of nothing happening, there's also the chance of a few events playing out.
Groped
A man/woman grasps the handle as you pass by, stopping you. He/she moves in, resting a hand on your bottom (+ Stress)
"Let me show you how to sweep properly," he/she says, stepping closer still.
(Male/herm): You feel his/her penis press against you.
A staff member grabs the handle of the broom as they pass by. With their hand on your ass, they offer to show you how to sweep properly. This event will go differently if the player has Panic Attacks or Severe Panic Attacks
- Go Along With It
- The Staff member presses themselves against the player and shows them how to sweep (+ Trauma). If the player has Tending D or higher, they don't learn anything new. The staff member smacks the player's ass as they leave.
- Shove (+ Stress, + Pound respect)
- The player shoves the staff member away. They glare, but decide not to press further after a glance at the supervisor.
- Panic Attack
- The player will freeze in fear. The staff member takes it for assent (+ Trauma). Scene then plays the same as "Go along with it"
- Severe Panic Attack
- The player lashes out in their panic. They hear a cry of pain and see a flash of crimson as the staff member lets go. The player immediately runs somewhere isolated until the panic calms (+ Crime)
The dogs watch on with blank expressions
Tug o' War
The broom snags as a dog grabs it between his/her teeth.
- Scold (Tending D or higher for guaranteed success)- The player tells the dog to let go
- The player manages to keep their voice firm and the dog relents, chewing a bar instead (+ Pound Respect)
- The player's voice wavers in fear and the dog keeps the broom, only letting go when they're satisfied (- Pound Respect, + Tending if below Tending D)
- Wrestle (Physique 4 or higher for guaranteed sucess)- The player braces their foot against the cage and attempts to pull the broom back
- The player succeeds and the dog lies down, dejected (+ Pound Respect)
- The dog pulls the player off balance, smacking their shoulder against the metal. The dog then chews on the broom until satisfied (+ Pain)
Abuse
You hear a whimper. A man/woman stands over a dog in one of the cages, whacking him/her with a belt. The dog doesn't try to defend himself/herself.
(This is an event that happens when Pound Respect reaches 10. It will repeat until the player chooses Intervene. The player cannot free the Black Dog until this event is completed.)
- Intervene (+ Stress, ++ Pound Respect, + Stray Contentment)
- Submissive: "Stop it," you say. "Y-you're hurting him/her."
- Neutral: "Stop it," you say. "This is cruel."
- Defiant: "Put the belt down," you say. "You psychopath."
- After hitting the stray one more time, the staff member leaves the cage, warning the player "Best watch out lad/lass. Don't think we won't make a bitch of you if you give us a reason."
- Ignore
- The player walks away, trying to ignore the whimpers
Feed
You refill the bowls in the rear courtyard, before a horde of eager dogs are released from their cages.
At 10 Pound Respect, the player can now feed the strays for £8. The player refills the bowls in the rear courtyard and a horde of dog/dogpeople rush the bowls. Sometimes they'll appear to be grateful to you personally for the meal (+ Pound Respect). Occasionally, an event will happen where an emaciated dog will try to make it to the food, but be pushed out of the way by another. The weaker one will then give up.
- Make the others play fair (Tending C guarantees success)- The player strokes the stronger dog's ear and asks them to let the emaciated dog have some food.
- Dogpeople will be enthralled and clear a space for the weaker and even go so far as to actively defend them from others. The emaciated dogperson smiles at the player in gratitude (+ Pound Respect)
- Dogs are soothed and will allow the emaciated dog to feed beside them. The emaciated dog will eat their fill and collapse in satisfaction (+ Pound Respect)
- Failure will have the dog snap at your hand and go back to eating while the staff laugh at you (- Pound Respect)
- Comfort (+ Stress, - Trauma)
- The player will pet the dog, but the dog not move until the others are done. They then lick the bowls clean.
- Do Nothing
- The player watches with other staff. The emaciated dog will lick the bowls clean.
Brush
WARNING: It is possible to run into a Soft Bad End during this event. Proceed with caution
Brush in hand, you enter one of the cages.
At 20 Respect, the player can brush the dog's fur for £10. The player walks into one of the cages to brush the dog inside.
Leg Humping
Note: Either bestiality or monsterpeople must be enabled for this event to appear.
Only, it's possible for them to be a little too friendly. They might attempt to hump the player's thigh.
- Tell off (Tending B to guarantee success)- The player tells the dog to knock it off
- The dog gets the tone and stops, allowing itself to be brushed (+ Pound Respect)
- A dogperson will understand and ask to be brushed (+ Pound Respect)
- Failure causes the dog to ignore the player and continue humping their leg to completion (+ Arousal). If this causes the player to orgasm, then the dog will mount the player from behind and start a nonconsensual encounter
- Reducing the dog's health to 0 or making them orgasm (unless they knot the player) will end the encounter safely. If clothing has been destroyed, then the player will be Exposed and must find a replacement
- Being knotted by the dog (--- Pound respect) or trying to Scream for help will start The Last Chance (++ Trauma, ++ Stress, + Bestiality Fame). Keep in mind if the dog orgasms in the player's anus or vagina, there is a 100% chance of being knotted.
- Allow (Deviancy 2)
- The player allows the dog to simply cum on their leg (+ Arousal). If this causes the player to orgasm, then the dog will mount the player from behind and start a nonconsensual encounter
- Just as before, being knotted (--- Pound respect) or trying to Scream for help will start The Last Chance (++ Trauma, ++ Stress, + Bestiality Fame)
- As a note, the player only gets 200 Arousal from this letting this scene play out. With the player having a 10000 Arousal max, a truly unfortunate accident or deliberate planning must be used to orgasm from this scene.
- Just as before, being knotted (--- Pound respect) or trying to Scream for help will start The Last Chance (++ Trauma, ++ Stress, + Bestiality Fame)
- The player allows the dog to simply cum on their leg (+ Arousal). If this causes the player to orgasm, then the dog will mount the player from behind and start a nonconsensual encounter
Hostility
The dog isn't happy to see the player however. They will greet the player with a growl (+ Stress)
- Soothe (Tending B to guarantee success)
- The player convinces the dog they are safe. The dog enjoys their brushing (+ Pound respect, - Stress)
- The player hesitates every time the dog huffs. When they get close enough, the dog snaps at them. The player decides to find a gentler dog (-Pound respect, + Tending if Tending is lower than B)
- Find a gentler creature to brush
- The dog the player finds is asleep and therefore is the gentlest of all dogs.
- Act like a dog to put it at ease (Deviancy 1)- Note: Either bestiality or monsterpeople must be enabled for this option to appear.
- The player drops to all fours and barks quietly. They then crawl closer and begin brushing the dog (+ Arousal, if less than Deviancy 2, + Control, - Stress, - Trauma). If the player themselves orgasm because of this, the dog will then initiate a nonconsensual encounter.
- As mentioned before, being knotted (--- Pound respect) or trying to Scream for help will result in The Last Chance (++ Trauma, ++ Stress, + Bestiality Fame)
- The player drops to all fours and barks quietly. They then crawl closer and begin brushing the dog (+ Arousal, if less than Deviancy 2, + Control, - Stress, - Trauma). If the player themselves orgasm because of this, the dog will then initiate a nonconsensual encounter.
Exposed
Due to being stripped or soaked by a dog in a previous encounter, the player now has exposed underwear and/or chest/genitals. Knowing they will get in trouble wandering like this, they look through the facility for replacements. They find a staff member wearing a sweater, a walk in cupboard, and a trolley with 2 people nearby deeper into the building.
- Search the cupboard (This option seems to be a 50/50 chance)
- The player finds a stack of towels in the cupboard, dries off, and uses one to cover up.
- The player knocks something off a shelf, making enough noise to attract attention and get caught. The player has one chance to make a very difficult Physique check (requires Physique 6 on Large body type to guarantee). Success will allow them to get away. Failure will force them into a 2 person nonconsensual encounter already injured (+ Pain, + Stress). Alternatively, the player can choose to skip the Physique check if they don't want to chance the additional pain. (+ Exhibitionism fame)
- Trying to Scream in this nonconsensual encounter is useless. Whoever appears will turn a blind eye to the conflict.
- Sneak to the trolley (Skulduggery B+ guarantees success)
- The player grabs the towels off the trolley and sneaks away (If lower than Skulduggery A, + Skulduggery)
- The player accidentally knocks the trolley further away. By the time they catch up, they have been caught by the people around it. The player has one chance to make a very difficult Physique check (requires Physique 6 on Large body type to guarantee). Success will allow them to get away. Failure will force them into a 2 person nonconsensual encounter already injured (+ Pain, + Stress). Alternatively, the player can choose to skip the Physique check if they don't want to chance the additional pain. (+ Exhibitionism fame)
- Trying to Scream in this nonconsensual encounter is useless. Whoever appears will turn a blind eye to the conflict.
- Ask for help
- Meek: "E-excuse me?" you say. "Can you help me?"
- Neutral: "Hello," you say. "Could you help me?"
- Brat: "Hey," you say. "Could you give me a hand?"
- The staff member is willing to help, but only if the player allows them to see their exposed state.
- Step into view (+ Trauma, + Stress, + Exhibitionism fame)
- The staff member will demand the player twirl to show more of themselves before taking off their sweater and giving it to the player.
- Refusal makes the player have one chance to make a very difficult Physique check (requires Physique 6 on Large body type to guarantee). Success will allow them to get away. Failure will force them into a 2 person nonconsensual encounter already injured (+ Pain, + Stress). Alternatively, the player can choose to skip the Physique check if they don't want to chance the additional pain. (+ Exhibitionism fame)
- Step into view (+ Trauma, + Stress, + Exhibitionism fame)
Wash
You enter one of the cages, bucket in hand. The dog within lets you approach. You wash him/her with soapy water. At 40 Respect, he player can wash the strays for £12.The player will enter a cage and attempt to wash the dog within.
Getting Wet
The dog allows the player to wash him/her, but starts shaking their fur dry before the washing is done, almost getting the player wet.
- Keep washing (Dance C needed for guaranteed success)
- The player continues to wash the dog, backing off when they suspect the dog is about to try drying itself. They manage to keep themselves dry
- The player keeps washing, but gets caught off guard by the dog shaking its fur. The player's clothes are now drenched and they are Exposed (+ Stress)
- Scold (Tending A needed for guaranteed success)
- The player holds the dog's collar and warns them to stop. The dog obeys and waits until the player is done to dry themselves off. (+ Pound Respect)
- The player adopts a firm tone. It doesn't work, however, and the dog shakes his/her fur out. The player's clothes are now drenched and they are now Exposed.
Afraid
The dog recoils into the corner the instant the player enters the cage. They apparently dislike being wet
- Soothe (Tending A needed for guaranteed success)
- The player soothes the dog's nerves and is allowed to approach. They get used to the water as the player works (+ Pound Respect)
- The player attempts to soothe the dog with a wet sponge, doing the opposite (+ Tending. They eventually allow it, but whine the whole time and instantly shakes their fur dry hard enough to soak surrounding cages when done. The player's clothes are now drenched and they are now Exposed.
- Use your hand ( Deviancy 3)- Note: Either bestiality or monsterpeople must be enabled for this option to appear
- The player uses their hand to bring the dog to orgasm, calming them enough to allow the washing without issue
Walk
You attach leashes to five dogs. They're eager for the exercise, and don't resist. Tails wagging, they pull you through the front yard and onto the street beyond.
At 60 Respect, the player can walk the dogs for £15. The player must walk 5 dogs. The instant they get out the door, the dogs begin pulling the player around. This can be approached in 1 of 2 ways:
- Wrestle Control (This Physique check is horribly difficult. Not even Physique 6 on a Large body character can guarantee success)
- The player manages to get the dogs under control through a combination of might and stern words. The player can now choose the destination.
- The player fails to get the dogs under control and is dragged along to a random location.
- Let them choose the destination
- The player is simply guided to a random location
To the Beach
The player ends up on the Beach. They let the dogs off their leashes and let them play to their hearts content.
- A Beach Goer asks if the dogs belong to the player
- Flirt
- The player flirts with the beach goer (+ Promiscuity if less than Promscuity 2). The other person is either flattered, shrugs it off, or caught off guard and is awkward the rest of the conversation.
- Be polite
- Meek: "N-no," you say. "I just work at the pound."
- Neutral: "No," you say. "I work at the pound."
- Brat: "No," you say. "This is my job."
- The beach goer mentions they wanted to see the dogs at the pound, but were turned away at the door. They're confused since they've seen others enter.
- Be dismissive
- The player ignores the beach goer. They take the hint and leave.
- Flirt
- If the beach goer doesn't approach the player, they're given a different set of options
- Run with them (+ Athletics, + Fatigue)
- The player runs with the dogs, keeping up with them on the sands and enjoying the wind (+ Physique)
- Watch (- Stress)
- The player steps in if the dogs get too aggressive with each other, but otherwise sits back and watches them go.
- Run with them (+ Athletics, + Fatigue)
The dogs eventually get tired enough to accept the leashes and be walked back to the pound
To the Forest
The player ends up in the Forest after roaming the town streets. Pedestrians either avoid the pack or stop to pet them. It being dangerous to get lost here, the player keeps the dogs on their leashes.
- One of the dogs sniffs a strange pink flower (Note: Either bestiality or monsterpeople must be enabled for this option to appear). If the player has Tending B or higher, they recognise the flower and know it's dangerous. They then get a few options. Failing this check automatically locks the player into the Allow option.
- Call the pooch away (Requires Tending S to guarantee success)
- The player calls the dog away from the flower. They then continue the walk
- The player stammers through their call and the dog ignores them. What follows is the same as if the player had just Allowed them to keep going.
- Allow
- While investigating the flower, the dog spreads its pollen everywhere, filling the player with a strange warmth (++ Arousal, the player is now affected by an Aphrodisiac). The dogs are also affected and the player is filled with an urge to drop to the ground and let the dogs do what they want.
- Resist (Requires Willpower 6 to guarantee success)
- The player breathes, gathers their will, and resists until the feeling goes away. They make sure the other dogs aren't fooling around with each other and go back to the pound.
- Failing to resist the pollen of the flower leads to a 5 dog nonconsenual encounter. (++ Willpower). If the player reduces a dog's health to zero, they get + Pound Respect. Allowing a dog to cum results in - Pound Respect. As such, it's possible to turn this into a decent Respect grind spot. Just be careful or confident in your combat abilities. This can lead to A Long Walk Back
- Obey
- Leads to a 5 dog nonconsensual encounter. If the player reduces a dog's health to zero, they get + Pound Respect. Allowing a dog to cum results in - Pound Respect. As such, it's possible to turn this into a decent Respect grind spot. Just be careful or confident in your combat abilities. This can lead to A Long Walk Back
- Resist (Requires Willpower 6 to guarantee success)
- While investigating the flower, the dog spreads its pollen everywhere, filling the player with a strange warmth (++ Arousal, the player is now affected by an Aphrodisiac). The dogs are also affected and the player is filled with an urge to drop to the ground and let the dogs do what they want.
- Call the pooch away (Requires Tending S to guarantee success)
- If the flower event doesn't proc, the player keeps to the trail, keeping the dogs away from mushrooms or flowers.
To the Hills
The player walks out of town through small trails and into the Moor.
- The dogs have a lot of energy and it's difficult to keep them in line. With enough Deviancy, the player has an idea for how to tire the dogs out in a place so hidden from view. Otherwise they keep walking along.
- Seduce (Deviancy 5. Note: Either bestiality or monsterpeople must be enabled for this option to appear)
- The player drops to their knees and presents, leading to a 5 dog consensual encounter. The ending changes based on whether the player started beating up the animals, beat up some and finished the others, or allowed all of them to orgasm. Depending on the player's state of dress, this can lead to A Long Walk Back
- Either choosing not to Seduce or not having enough Deviancy for it to be an option leads the player to simply walk until they get back to the pound.
- Seduce (Deviancy 5. Note: Either bestiality or monsterpeople must be enabled for this option to appear)
- The player passes under a stone archway. The ruins are worn down and their inscriptions faded or entirely gone.
- If the player has History A*, then they can try to read an inscription. They must pass a Willpower check in addition to this (Willpower 6 needed to guarantee success). The player finds they describe an event, but differently than what is taught at school. There's also some connection trying to form in their mind
- Succeeding in the Willpower check connects the stories and the player's mind recoils from a forgotten horror, though they can't rid their mind of it all (++ Awareness, ++ Trauma, + Stress). The player finds themselves lying in the grass, the dogs around them whining.
- Failing has the thoughts disappear before the connection form, leaving an uneasy sensation behind (++ Stress, + Willpower)
- If the player's History is below History A*, they'll find a set of inscriptions in archaic English, but they can understand a bit. 1 of 5 random events can be read from these inscriptions, but all of them are either confusing or contradict themselves in some way. The player concludes they don't understand enough. The dogs grow restless, so the player leaves.
- The player just enjoys the walk (- Stress)
- If the player has History A*, then they can try to read an inscription. They must pass a Willpower check in addition to this (Willpower 6 needed to guarantee success). The player finds they describe an event, but differently than what is taught at school. There's also some connection trying to form in their mind
Down the Road
The player winds through the commercial and industrial areas until they reach the road leading out of town. Sometimes drivers will slow to leer at the player, but no one will stop and the player will return to town via a different path. Other times, a dog will see a squirrel on the other side of the road and must give chase.
- Attempt rescue (This will cause a somewhat difficult Atheltics check. Even Athletics S isn't enough to guarantee success)
- Success sees the player drop the rest of the leashes and grab the runaway dog, pulling it to safety
- Failing causes the player to pull the dog to safety, but get their clothes snagged on the car as it passes by. If the player's clothing is destroyed by this, it leads to A Long Walk Back
- Close your eyes (+ Trauma, + Stress)
- The player closes their eyes and pulls the remaining dogs to safety. The car swerves in the player's direction to miss the dog, but snags their clothing as it passes by. If the player's clothing is destroyed by this, it leads to A Long Walk Back
A Long Walk Back
Depending on the damage done to the player's clothing during the events of a walk, the player can end up needing to walk back to the pound exposed
- Ask for help (50/50 chance of a good event happening)
- Meek: "E-excuse me," you call out. "I've had an accident. Could you give me something to cover with?"
- Neutral: "Hello," you call out. "I've had an accident. Could you give me something to cover with?"
- Brat: "Had an accident in the forest," you call out. "Could you give me something to cover with?"
- The player hides in the tree line and calls out to a person they see pass by. Either way the player will get a pair of overalls, but if the person blushes and is shy, the player will make it back to the Pound with no further problems. If the person stops to leer at the player, they're being set up for a fall and the player will notice the overalls are really cold.
- If the player has cold overalls, they will notice an overwhelming of raw meat. As the dogs track the same smell, the player figures it the overalls are the source. Thinking it's food, the dogs begin to tear the overalls apart. As the damage gets worse, the player has the option to move faster or hide. Neither makes much of a difference.
- As the pound enters view, the damage stacks up. The straps of the overalls snap. If the player's arms are bound, then they can't stop the overalls from coming off their chest and slipping under their feet. The player trips. Players with their arms free hold the clothing to the chest for a bit, but trip as well, landing half-naked on the street. Eventually, the dogs tear the overalls to shreds, leaving the player naked in the street, a crowd surrounding them, gawking and filming. (+ Stress, + Trauma, + Exhibitionism fame}. The person who gave the player the clothes is at the front of the audience.
- Run
- The player runs for the pound, the dogs happily following and chewing on what's left of the overalls. The staff laugh at the player's situation as they take some towels from a trolley, cover themselves, and put the dogs back in their cages.
- Get revenge (Requires Tending S to guarantee success)
- The player siccs the dogs on the person who gave them the overalls. That person quickly has their clothes torn apart, distracting the crowd from the player (-- Trauma, + Control). With the heat off them, the player escapes to the pound, the dogs chewing on the person's clothes as they follow.
- The player's overalls are more interesting and the player has to run for the pound.
- Run
- Hide Amongst the Pack (Deviancy 3)
- The player drops to all fours and crawls to the pound, surrounded by dogs and no one any wiser. The staff at the pound laughs at the player's situation as they take some towels from a trolley, cover themselves, and put the dogs back in their cages.
- (If missing 1 critical piece of clothing) Walk as you are (Exhibitionism 4)
- The player walks to the pound without hiding, attracting leers and catcalls the entire way. No one bothers the player beyond that, potentially because of the pack. The staff at the pound laughs at the player's situation as they take some towels from a trolley, cover themselves, and put the dogs back in their cages.
- (If entirely in underwear or naked) Walked as you are (Exhibitionism 5)
- The player walks to the pound without hiding, attracting leers and catcalls the entire way. No one bothers the player beyond that, potentially because of the pack. The staff at the pound laughs at the player's situation as they take some towels from a trolley, cover themselves, and put the dogs back in their cages.
Brute
(Note: This is a one-time event)
A man/woman and man/woman notice you take that particular key from the shelf, and eagerly watch you approach the cage. You open it, and step inside.
After maxing out Pound Respect and completing the Intervene event, the player is now able to attempt grooming the infamous Black Dog. Successfully pulling this off will net the player £100. It also opens up the possibility of freeing the Black Dog from their cage. In order to guarantee success, the player needs Tending S.
Failing causes the player's voice to shake as they call out. The Black Dog flashes their teeth and the player flees the cage (+ Trauma, + Stress). The player can try again as much as they like, but eventually the constant stress will catch up with the player.
Succeeding results in the player slowly making their way closer until they can begin brushing the dog. The Black Dog looks defeated, just wanting their treatment to end. Capitalizing on this, the rest of the staff storm the cage to wash the dog down and collar it. The player is shoo'd off with £100, making contact with the dog's sad eyes for a moment before they're blocked off. The player will have to return at night if they want to help.
Sneaking In
If the player goes to the Dog Pound after 10PM (the staff will be clearing the building from 9:00-9:59PM) or before 8AM, they will find the facility locked. They then can pick the lock and enter (+ Crime). The player needs Skulduggery D in order to even have the option. Once inside the player has 2 options:
- Tease (Deviancy 2, + Arousal. This CAN trap the player in a Soft Bad End!)
- The player teases a dog inside a cage, attracting their attention and lust. The player can then back off or offer their genitals for the dog to lick (Deviancy 3, ++ Arousal) (Note: If the player orgasms during either of these events, the dog will break loose and initiate a nonconsensual encounter. Shouting is useless in this encounter. Also, if the player is knotted during this encounter between 7 and 8am, they will be caught by Pound staff and led to The Last Chance
- The player can take this even further, breaking into the cage and initiating a consensual encounter with the dog inside (Deviancy 4). This does not come without risk, however. If the player is knotted between 7 and 8am, they will be caught by Pound staff and led to The Last Chance
- The player teases a dog inside a cage, attracting their attention and lust. The player can then back off or offer their genitals for the dog to lick (Deviancy 3, ++ Arousal) (Note: If the player orgasms during either of these events, the dog will break loose and initiate a nonconsensual encounter. Shouting is useless in this encounter. Also, if the player is knotted during this encounter between 7 and 8am, they will be caught by Pound staff and led to The Last Chance
- Free the black dog ( Dangerous. This CAN trap the player in a Soft Bad End!)
- The player will take the key to the Black Dog's cage and unlock it. They can reassure the dog that they are on the same side or simply lead it out of he building and it will follow. In the process, an alarm is activated and a staff member appears, but is scared away by the Black Dog. They called the police, however, and the player will be surrounded as they attempt to escape. They can make a distraction for the Black Dog or run along with them, but either way the Black Dog will get away and the player will be caught. The staff will panic about the Black Dog getting away for a time, but one will come up with the idea of making you its replacement. This leads to The Last Chance
The Last Chance
The beginning of this event depends on how the player got into it.
- Freed the Black Dog
- The Pound staff will attempt to make the player replace the Black Dog as a pet. They will surround the player and attempt to strip them, claiming that dogs don't wear clothes. The player has 2 options:
- Fight
- The player will be thrown into a 6 person nonconsensual encounter. The player will get a MASSIVE amount of + Pain. If they don't have levels in Masochism, they will instantly be disabled from the pain, losing the fight. They are also still in handcuffs, so they also cannot use their hands. The staff also do not use anything but their hands and their mouths so players have significantly less chance to do major damage using something like Bite or make them cum. Given they can also shackle the player's legs, it may just take a bucketful of luck to win this encounter.
- Reducing all enemy's HP to 0 or causing them all to orgasm will allow the player to escape, preventing the Soft Bad End.
- Being disabled by pain is the same as submitting, locking the player in to the Soft Bad End
- Submit
- The player is stripped, muzzled, and leashed without resistance, locking them in to the Soft Bad End
- Fight
- The Pound staff will attempt to make the player replace the Black Dog as a pet. They will surround the player and attempt to strip them, claiming that dogs don't wear clothes. The player has 2 options:
- Caught being fucked/knotted by a dog
- This happens when the player is found knotted by a dog (consensually or nonconsensually) or tries to Scream for help during a nonconsensual encounter. Staff members pull the player from their attacker and molest them, attempting to put a collar on them and fold them into the Pound. The player has 2 options:
- Fight
- This leads to a 4 person nonconsensual encounter. This is significantly easier than the Black Dog variant since the player has access to both of their arms, giving them more options to either fight their molestors off or make them orgasm. They still don't put their genitals anywhere near the player, however. It still does require either a bit of luck or levels in Masochism since the first 2 turns can easily overwhelm the player's pain limit.
- Reducing all enemy's HP to 0 or causing them all to orgasm will allow the player to escape, preventing the Soft Bad End.
- Being disabled by pain is the same as submitting, locking the player in to the Soft Bad End
- Submit
- The player is stripped, muzzled, and leashed without resistance, locking them in to the Soft Bad End
- Fight
- This happens when the player is found knotted by a dog (consensually or nonconsensually) or tries to Scream for help during a nonconsensual encounter. Staff members pull the player from their attacker and molest them, attempting to put a collar on them and fold them into the Pound. The player has 2 options:
- Passed out with the complete Wolf transformation (Note: This will be the case even if the player has hidden parts of their transformation).
- The player wakes up to a leash already around their neck and in the courtyard of Pound. The player is kicked by 2 staff members towards the building, unable to protest with the muzzle on their mouth.
- Try to walk (+ Pain, + Stress, + Defiance)
- The player tries to stand, but is shoved back onto their knees
- Crawl obediently (+ Trauma, + Stress, + Submissiveness)
- The player obediently moves on their hands and knees
- Refuse to budge (++ Pain, + Defiance)
- The player refuses to budge. They are then kicked and pulled by their leash. The player can then choose to go obediently or Fight
- Growl (Wolf)
- The player growls at the staff. They laugh it off and continue pulling the player towards the door. The player can then choose to go obediently or Fight
- Fighting in either situation and either lowering all enemy's HP to 0 or causing them to orgasm opens a break for the player to escape, avoiding the Soft Bad End
- Deciding not to fight or being disabled by pain after choosing to fight will lock the player in to the Soft Bad End
- The player growls at the staff. They laugh it off and continue pulling the player towards the door. The player can then choose to go obediently or Fight
Soft Bad End
Out of chances, the player is stripped, muzzled, and leashed. They are now forced to be a bitch in the Pound. This plays out three ways depending on how the player got here.
- If the player arrived at this Soft Bad End by any means other than freeing the Black Dog, they will immediately be guided to a cage and locked up.
- If the player was captured after freeing the Black Dog, the process is much more brutal. After the end of The Last Chance, the player will be forced to their knees and forced to walk through the facility
- Crawl (+ Trauma, + Submissive)
- The player gets on all fours and crawls after the person holding their leash. The staff and dogs both are watching the humiliation (--- Pound Respect)
- Stand (+ Pain, + Stress)
- The player tries to stand, but is knocked back down to their knees. They are threatened to prevent them from trying to stand again. The staff and dogs both are watching the humiliation (--- Pound Respect)
- Refuse (++ Pain)
- The player refuses to move and is kicked forward. Repeatedly. The staff and dogs both are watching the humiliation (--- Pound Respect)
- The player is then led by a row of cages, allowing the dogs inside to look closely (--- Pound Respect)
- Seeing the player's naked form, one of the staff loses control and begins to molest the player. The others laugh at this person for wanting to fuck a dog, but don't stop them.
- The player starts this encounter gagged and one step away from penetration/being penetrated, but otherwise is not cuffed or shackled and is free to retaliate as they like. Each turn the encounter goes on, a point of respect is lost (- Pound respect)
- Reducing the molester's HP to 0 forces the molester back with no further consequences
- If the molester cums, the player suffers from more respect loss (-- Pound Respect)
- The player starts this encounter gagged and one step away from penetration/being penetrated, but otherwise is not cuffed or shackled and is free to retaliate as they like. Each turn the encounter goes on, a point of respect is lost (- Pound respect)
- The event ends one of two ways:
- If beastiality and monsterpeople are both disabled, the player continues to be degraded by being made to act like a dog. They are then shoved into a cage (--- Pound Respect, +++ Trauma, +++ Stress)
- The staff members opening the cages and binding the player's arms to the bars of a nearby cage. This causes a 6 dog nonconsensual encounter.
- Reducing the dog's HP to 0 will cause them to stop with no further consequences
- Making the dog cum reduces Pound respect (-- Pound respect)
- The player is then lead to their cage where the Soft Bad End begins proper.
- Crawl (+ Trauma, + Submissive)
The Pound has a loose schedule. At 8AM and 6PM, the staff will come around for feeding time and at noon, the player will be released for a race. The player can obediently crawl out (+ Submissive) or Fight (+ Defiance) during the beginning of any of these scheduled events.
Otherwise, the player, the player is left unbothered in their cage where they can exercise (+ Physique, + Fatigue), pound on the door, or sleep. Trying to sleep during or trying to pass a scheduled event by sleeping is useless, however, as the player will be woken by a chorus of barking. The player's sleep quality can also be affected by their trauma as per usual.
Pounding on the door reveals that it uses an electronic lock on yours more advanced than the other cages. The player can try to pick the lock or brute force their way out
- If the player has Skulduggery S, then they can manipulate it in order to unlock it and escape.
- The player attempting to brute force their way out basically applies their Physique to the door as damage every time they try, so the higher their Physique, the less time it will take to escape. Once the player puts in 120000 points of damage, the door will snap open and the player can escape.
Feeding Time
At 8AM and 6PM, provided the player doesn't attempt to fight their way to freedom, sees all dogs lead to the courtyard and fed. Their aren't enough bowls to go around, so the meal is chaos with stronger dogs forcing their way forward and eating their fill. Weaker dogs have to make due with what's left. Where the player ranks in this depends on their respect and their actions.
- Fight for a place (+ Pound respect, Defiance)
- If the player has at least 60 Pound respect, they growl a few times and all others keep away (- Stress)
- Otherwise, a dog will take exception to the player's attempt and nip at them
- Back away (- Stress, Submissive)
- The player backs down, finding a bowl with less fierce competition
- Ignore (+ Stress)
- The player ignores the dog, who growls loud enough that the staff hears it and pulls it away
- Growl (Wolf, + Pound respect, Defiance)
- If the player has full Wolf transformation, they growl at the dog, making it and all others around back down.
- Back away (- Stress, Submissive)
- Wait your turn (- Pound respect, Submissive)
- The player waits until the competition ends and has a bit of what's left. It isn't much.
- Refuse to feed (Defiance)
- The player refuses to lower themselves to the level of a dog. They sit and watch as the others fight for food.
Afterwards, either one of two events will play out or the dogs will be lead back to their cages.
- A dog looks to you with lust in their eyes. A player with 80+ Pound respect will not be approached. A player with less has 2 options:
- Submit (-- Pound respect, Submissive)
- The player assumes a submissive pose, initiating a nonconsensual encounter
- If the player is knotted, there are no further consequences besides the usual for being raped
- If the player makes the dog cum, the dog walks away satisfied (- Pound respect). A staff member then begins petting the player the player can endure it (Submissive), whack the hand away (Defiance, + Trauma, + Pain, + Pound respect), or if they have the complete Wolf transformation they can Bite (Wolf, - Trauma, + Pound respect).
- If the player reduces the dog's HP to 0, the dog submits and backs off (+ Pound respect)
- The player assumes a submissive pose, initiating a nonconsensual encounter
- Fight (++ Pound respect, Defiance)
- The player hits the dog and the dog doesn't back down, initiating a nonconsensual encounter with an angry enemy.
- If the player is knotted, there are no further consequences besides the usual for being raped
- If the player makes the dog cum, the dog walks away satisfied (- Pound respect). A staff member then begins petting the player the player can endure it (Submissive), whack the hand away (Defiance, + Trauma, + Pain, + Pound respect), or if they have the complete Wolf transformation they can Bite (- Trauma, + Pound respect, + Wolf tf).
- If the player reduces the dog's HP to 0, the dog submits and backs off (+ Pound respect)
- The player hits the dog and the dog doesn't back down, initiating a nonconsensual encounter with an angry enemy.
- The scene ends with the dogs going back to their cages.
- Submit (-- Pound respect, Submissive)
- One of the staff approaches and attempts to clip a leash to the player's collar. The player can either:
- Hold still (Submissive)
- The player allows the staff member to attach the leash. They are then lead to an isolated space on the edge of the building and put in a nonconsensual encounter. Beyond the usual consequences for being raped, there are no further consequences to success or failure and the player ends up back in their cell
- Run (Athletics B to guarantee success, Defiance)
- Success sees the player run the staff member around the yard until they tire out and give up (++ Pound respect)
- Failure has the staff member catch the player and put on the leash. From there, it plays out the same as Hold still.
- Beyond the usual consequences for being raped, there are no further consequences to success or failure and the player ends up back in their cell
- Hold still (Submissive)
The Race
At noon everyday, provided they don't attempt to fight for their freedom, the player is led to an obstacle course and told to run it. The player is told to sit and can obey (Submissive) or refuse (Defiance, + Pain), then told the winner of the race goes to Danube street to star in a show. The player can then choose to run the race or refuse (Defiance). Refusal leads the player back to their cage.
- The slalom is the first event. The player must weave between poles as fast as possible.
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The player bares their teeth at a passing dog.
- Success has the dog backing down and letting the player pass, earning 1 Competition point.
- Failure has the dog being completely unimpressed
- The player bares their teeth at a passing dog.
- Weave (Dance S to guarantee success)
- The player attempts to weave between the poles
- Success has them overtaking a struggling dog, earning 1 Competition point.
- Failure has the player failing to make headway.
- The player attempts to weave between the poles
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- Next event is the tunnel. Depending on the player's size, this event can be very easy or very difficult.
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- Success causes the player lightly shoves the dog beside them. The dog stops and allows the player to go first, earning 1 Competition point.
- Failure has the player shove the dog beside them, but the dog shoves back, knocking the player aside.
- Squeeze through
- Large body players require at least Physique 5 (and a forth) to succeed and Physique 6 to guarantee success
- Normal body players require at least Physique 3 (and a half) to succeed and Physique 6 to guarantee success
- Small body players require at least Physique 1 (and a third) to succeed and Physique 5 (and a half) to guarantee success
- Tiny body players ALWAYS have a chance for success and having Physique 2 (and a forth) will guarantee it.
- Success sees the player get stuck a bit, but pull themselves through, earning themselves 1 Competition point
- Failure has the player get stuck. Someone kicks them in the behind, helping them push through
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The third event is the hurdle. The player must jump over while maintaining speed
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The player barks at the dog ahead of them as they attempt the jump, frighening it and causing it to land on the hurdle. The player jumps pass, earning them 1 Competition point.
- The player barks, but the dog ahead of them ignores it.
- Jump (Athletics 6 guarantees success)
- The player launches themselves over the hurdle successfully, earning themselves 1 Competition point
- The player tries to jump over, but hits it with their knees and loses speed.
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The penultimate event has the player needing to swim through a trench filled with rainwater
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The player jumps in, making a giant splash. The dog behind them receives a splash of water to the face and comes to a halt since they are wary of water. The player earns 1 Competition point
- The player jumps in and makes a splash, but the dog doesn't mind and doesn't slow.
- Swim (Swimming 6 guarantees success)
- The water is cold, but the player remains focused and swims through, earning 1 Competition point
- The cold water shocks the player, making them stop to gather themselves (+ Stress)
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The final event is a race across a bridge. If the player has 4 Competition points, then they will be in the lead. Otherwise, they'll be trailing another dog.
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- The player barks as they thunder up the ramp. The sound of your voice scares the dog and almost makes them lose their balance, earning the player 1 Competition point.
- The player barks as they run the ramp, but they're ignored by the dog.
- Crawl as fast as you can (Athletics 6 guarantees success)
- The player crawls up the ramp and over the bridge, sliding down the far ramp on their still wet limbs, earning 1 Competition point
- The player attempts to crawl up the ramp, but slip and slide on their wet limbs and almost trip.
- Intimidate (Requires 40 respect to attempt, 100 to guarantee success)
- If the player has 5 Competition points, they win the race and will be leashed and put on a van headed for Danube street
- If the player has less than 5 Competition points, they lose and are led back to their cage.
Escape
The player has 2 main methods to initiate escapes:
- Come in first place in The Race
- After the player completes the race, they are pushed into a van. They can choose to stand while no one's watching and be forced to their knees upon arrival (+ Pain, + Stress, - Trauma) or remain seated (+ Trauma).
- After arriving, the player notices one of the servants at the party is one of their fellow orphans. They are then distracted by becoming the centre of attention and being led to a stage. They can obediently follow (Submissive) or refuse (Defiance, ++ Pain). Either way the audience will coo and aw at the player as if they were just a common animal, even asking what breed they are.
- If the player has a chastity belt, it will be commented on and this scene will end. Otherwise, the player will have their genitals stimulated to orgasm as a test of their health.
- The event will come to an end with screaming as Bailey and their goons crash the party. As party goers scatter, the player is led back to the orphanage by the orphan they noticed earlier. They recognized that Bailey would like to know where you were and reported it to the caretaker. They remove your leash and muzzle and the player is now free of the pound (and earns the "Pounded Pound" feat if they haven't before).
- Escape the cage
- While in the cage, the player will have the option to pound on the door. With Skulduggery S, they can escape at any time since they can pick the lock. Otherwise, they'll need to beat the door down. Basically, the player's Physique score will be applied to the door as damage every time they select the option (++ Fatigue). Once they reach 120000 damage, the door will break and the player will be freed. Beginning the escape this way will automatically lock the staff member nearby in the player's cage, skipping the fight entirely.
- At 8AM, Noon, or 6PM, a staff member will attempt to lead the player away for an event. The player can choose to fight the staff member instead. Winning this nonconsensual encounter will lock the staff member in the player's cage, allowing them to continue on their escape. Failure will cause the player to be forced into the Pillory Punishment. Keep in mind the player is muzzled, preventing them from doing any mouth actions.
- At this point, the player has 3 options for escape
- Escape
- The player runs out the front gate before anyone can stop them. They break their muzzle on the way.
- Find the keys (Requires Skulduggery C+ to guarantee success)
- The player attempts to find the keys to the other dogs' kennels by looking in the back courtyard. They find a staff member with the keychain on their hip who attempts to lunge at them.
- With a successful skulduggery check, the player ducks out of the way and knocks them to their knees. After restraining them with a leash they're carrying, the player takes their keys (+ Skulduggery if the player has less than Skulduggery B)
- Failing this check has the staff member grab the player, launching a nonconsensual encounter with an angry enemy and a player with a muzzle on their mouth. Winning this encounter allows the player to grab the keys off their belt and continue. Failure leads to the Pillory Punishment.
- The player then unlocks the cages of the Pound, letting the dogs inside go free (+ Kindness fame). The player can stop to find put on a shirt and jeans as they go or simply walk out front gate in the confusion.
- The player attempts to find the keys to the other dogs' kennels by looking in the back courtyard. They find a staff member with the keychain on their hip who attempts to lunge at them.
- Investigate (Requires Skulduggery S to guarantee success)
- The player decides to investigate what the Pound is up to by picking the lock on a metal door near their cage. Success has the player make their way inside. Failure has the player take too long and have 4 people arrive. The player can either go quietly to the Pillory Punishment or attempt to fight. Keep in mind the player has a muzzle on, preventing all mouth actions. Winning the 4 person nonconsensual encounter throws the player back to the beginning of their escape, allowing them to try picking the lock again or try a different method. Failure causes the player to be thrown into the Pillory Punishment.
- Once inside, the player finds a stone tunnel to escape from. They also find a number of files on the desk. On one list, the player finds their name with a red B written over it. The player takes the file and escapes down the tunnel.
- Almost free, the player emerges on a cliff above the beach. With Athletics D or higher, the player climbs down without issue. Otherwise, they can trip and fall into the sand below (+ Stress, + Pain). The player is now free to take go as they please (though they are naked), though they do have a thought that they should bring the document to Bailey. If they confront Bailey in their office between 7 and 9AM, they will earn the "Pounded Pound" feat
- Escape
Pillory Punishment
If the player attempts an escape and loses any fight or fails an action then goes quietly, they are led to a pillory in the courtyard. After being strapped in, they are forced into a nonconsensual encounter. If beasts and monsterpeople are disabled, it'll be a 6 person gangbang. Otherwise, it'll be a 6 dog train. Beyond the usual consequences of success and failure, there are no additional consequences for this event. Do keep in mind that if the player allows too many penetrations, it can absolutely ruin Stress and Control. On the other hand, it also makes for a decent Masochism or Sadism training method like all other gangbang/trains.