Luxury Dating

From Degrees of Lewdity Wiki

Avery the Businessperson
DatesDismissal⠀⠀⠀⠀⠀⠀⠀⠀


Luxury Dating, or Avery's dates, are a series of repeatable, weekly events in which the player is invited on several lavish dates by the businessperson. It serves as a reliable way of making money, so long as the player is as obedient as Avery expects them to be.

Date Night

Once the player is invited to a date on a Saturday, they need to wear formal clothes when being on the Domus Street from 8-9 PM, otherwise Avery will not go on a date with them and will get angry instead. The first time you show up not in formal attire, Avery will hand you $150 and tell you to hurry to the store. You must return before 9 PM or Avery will drive away. The second time the PC is improperly attired, Avery will chide the player about needing to dress properly, losing Endearment. The third and final time the player attempts to go on a date without the proper clothing, Avery will grow frustrated, forgoing dinner and telling the player to entertain him through other means, losing Love and Endearment.

The player needs both top and bottom slots to be formal attire to go to the date. Formal clothes include:

Avery has two stats which must be increased during a date to increase their relationship with the player: Love and Endearment. Both stats should be increased whenever possible. This is done by choosing certain choices when Avery takes the player out to eat. Love is increased permanently, unlocking more options to do with them. Endearment will only count for that particular date, but is necessary to maintain a good relationship. For the latter, one should try not to make a fuss and smile and nod to what they are saying, no matter how boring. The higher the Love and Endearment stats are, the more money the player will receive at the end of the date from Avery, based on how well they liked the date.

Avery's Impression

After every successful date with Avery, the player will be graded based on Avery's overall impression of the player. The table below shows a rough estimate of how much the player can expect to earn from their date based on their standing with Avery.

Avery's Impression
Love vs. Endearment Love: F Love: D Love: C Love: B Love: A Love: S
Endearment: F £10 £210 £410 £610 £810 £1010
Endearment: D £110 £310 £510 £710 £910 £1110
Endearment: C £310 £510 £710 £910 £1110 £1310
Endearment: B £410 £610 £810 £1010 £1210 £1410
Endearment: A £510 £710 £910 £1110 £1310 £1510
Endearment: S £810 £1010 £1210 £1410 £1610 £2000

Avery's Love scales as follows:

  • S: 100
  • A: 99-80
  • B: 79-60
  • C: 59-40
  • D: 39-20
  • F: 19-0

Tracking the player's Endearment is a bit more difficult, as the exact value is hidden from the player and the stat is reset after every date. Generally, this is how actions affect Endearment:

  • + Endearment increase Endearment by 10.
  • ++ Endearment increases Endearment by 20.
  • +++ Endearment increases Endearment by 30.
  • - Endearment decreases Endearment by 5.
  • -- Endearment decreases Endearment by 10.

Note that these values aren't always consistent; for example, some choices that display - Endearment reduce Endearment by 10 rather than 5. This list is simply meant to provide a rough idea as to how the player's choices affect Avery's opinion of them.

At the end of a date, Endearment is graded as follows:

  • S: 80+
  • A: 79-50
  • B: 49-40
  • C: 39-30
  • D: 29-10
  • F: 9-0

Avery's Dates

Currently, there are three locations Avery can take the player, those being a fancy restaurant, a high-class party, or a swanky hotel suite. The sequence is fixed (dinner -> party -> hotel) and will loop back to the dinner date after the player accompanies Avery to the hotel.

Fine Dining

The dinner dates with Avery will play out the same way most of the time, except for some choice variations. At the start of the date, Avery will pick the player up and compliment them. The player can smile (+ Endearment) and Avery will call them cute, before letting the player get in the car. Alternatively, they player can return the compliment, depending on their submissiveness stat, (+ Love) and Avery laughs before taking the player to the restaurant.

  1. Submissive: ""You look much better than me," you say. "
  2. Neutral: ""You look wonderful too," you say."
  3. Defiant: ""That makes two of us," you say."

At the restaurant, Avery will talk to the waiter, who brings some expensive wine. Here, the "best" option would be to drink the wine (+ Love, + Endearment, + Arousal), but the player can also let them pour the wine, but not drink it. Alternatively, the player can ask for a different drink (- Endearment), which Avery accepts, albeit unhappy.

Next, comes the main menu. Avery will tell the player that they know what they'd like and tries to order for them. Letting them order (+ Love, + Endearment) has Avery order fish soup for themselves and a salad for the player. The player can also choose something cheap (- Endearment, - Stress) and order a sandwich, to which Avery looks irritated but allows. The last option is to choose something expensive (- Love, -- Endearment, -- Stress). The player then chooses the most expensive item on the menu and Avery is visibly upset, but orders the same.

The next interaction can be one of two variations:

  1. Avery will talk about their work, which is boring. Here, the player can change the subject (- Love), which works but the player can't find anything else Avery is interested in. They can also fidget (- Endearment, - Stress), which prompts Avery to reprimand the player for making them look bad. Or, ideally, the player smiles and nods (+ Fatigue, + Love, + Endearment), which seems to satisfy them.
  2. Avery will start teasing the player's nether region with their foot (having taken off their shoe), while looking perfectly innocent. The player can kick them away (-Love, - Endearment) and making them look out the window frowning. The player can also allow them to continue (Promiscuity 1, + Endearment), after which they stop once the food arrives, or return the favour (Promiscuity 3), which makes Avery smile. Additionally, if the player already has a high arousal stat, they will climax (+++ Endearment), which highly amuses Avery.

The food arrives afterwards and the two eat. At the end, Avery will thank the player for the pleasant evening and take them back to their car. However, if any negative option has been chosen, they will tell the player to not be so difficult because they are embarrassing them. The player is then given a rank, depending on Avery's love and endearment towards the player. Avery drives the player home and gives them a certain amount of money, the amount depending on the date rank. They will then ask the player to either strip or kiss them (which leads to consensual sex). Accepting this demand will have Avery looking at the player's naked body or sleeping with them. Refusing results in not getting any money and Avery's rage stat going up.

Party / Ballroom Show-off

Another possibility is that Avery drives to a party with the player. Avery parks in front of a big mansion proper which is even opulent for the standards of that part of the town. They throw the car keys to a servant and help the player to get out of the car. Afterwards there's a choice to either take Avery's arm or refuse to take it, resulting in - Love. They then proceed to lead the player to the door, which can also be allowed or rejected, again resulting in - Love.

At the party the player will be introduces to the organizer who will comment on the player depending on their socialite fame. Shortly after, another couple enters the building, stealing the organizer's attention. Avery will lead the player to the great hall where a band plays and they get greeted by more guests. The player can decide how to behave during the party: Cute (+ Love, + Endearment), Polite (++ Love, + Endearment) or Aloof (+++ Love, - Endearment).

Soon after, drinks will be served which the player can drink or refuse. Drinking it, increases Endearment. If the player refuses, Avery will insist that the player drinks, again giving the option to drink or refuse - this time refusing gives - Love.

A clinking of metal on glass can be heard and the organizer thanks everyone for coming. He leads the guests outside and Avery and the player go with them. Outside is a pavillon next to a fountain, with one side open to the garden, facing a set of stands. The band plays a more upbeat song after everyone has taken their seat and Avery asks the player if they want to dance. Accepting will have both of them step onto the dance floor and dance. The player can then decide to follow Avery's lead or take the lead themselves. If Avery leads the dance, the both of them will soon leave the party. Taking the lead on the other hand can be successfull or fail, depending on the Dancing skill. If succesfull, they will attract an audience and some other couples even stop dancing to look at them. However, there's one other couple that doesn't like having their show stolen and so the organizer has the idea for a dance competition. Refusing the dance, will result in him losing love instead. Accepting the competition will result in several Dancing skill checks and the player even has the possibility to compete fair or to cheat. During the dance, one person in the audience will grasp the player's clothes and possibly leave the player naked from the waist down - but the player has the chance to keep dancing with Exhibitionism 2. If the player and Avery manage to win the competition, the feat "Ballroom Show-Off" will be granted and Avery will get a huge Love boost.

After the party is over, Avery drives the player home and gives them a certain amount of money, the amount depending on the date rank. They will then ask the player to either strip or kiss them (which leads to consensual sex). Accepting this demand will have Avery looking at the player's naked body or sleeping with them. Refusing results in not getting any money and Avery's rage stat going up.

Hotel Room

Avery can also drive the player to High Street, where they've booked an extravagant hotel room for the night. They hand the player a key with a room number scribbled on it. The player heads to the room while Avery parks the car. The inside of the hotel is extravagant, with many chandeliers lighting up the lobby and a large, flashy fountain right in the middle of the floor. A sign detailing which numbers are on which floors informs the player that their room seems to be on the very top. The inside of the room is spacious and fancy, like the rest of the hotel. The room is actually a suite, complete with a balcony with what looks like a hot tub, and a very large bed. They make their way over to the bed and sits down.

The player can then wait for Avery, or surprise Avery by stripping naked (Exhibitionism 4, + Love). If the player strips, they remove their clothing, making sure to hang it up neatly in the suite's wardrobe. There's a set of lingerie to the player's size neatly folded up in it already (+ Stress). Once Avery enters the room, their eyes widen, smiling, and say "You certainly know how to start the night." They explain that they wanted to tell the player to get comfortable while they order dinner, but that the player has already done so, saying in a mocking tone that it seems like dinner is there early. They kiss the player has they begin to touch them (+ + Arousal). If Avery makes the player cum, they will moan as Avery finally separates from them, looking proud (+ + Endearment). If not, after some time, Avery pulls away, smile, and tell the player they can have more fun after dinner. Simply waiting for Avery skips to here.

The player is asked to choose a menu. They can then let Avery order for them (+ Love, + Endearment), choose something cheap (- Endearment, - Stress) or choose something expensive (- Love, - - Endearment, - - Stress).

  1. If the player lets Avery order for them, Avery will smile and raise an eyebrow at them before agreeing on the choice. "Let's go sit down."
  2. If the player chooses something cheap, Avery will smile at them and motion towards the balcony. "Make yourself comfortable."
  3. If the player chooses something expensive, Avery will frown but say nothing about their selection. "Let's go sit down."

If the player had surprised Avery by stripping, they will have the option to eat dinner naked (Exhibitionism 5, + + Endearment). If not, they will eat dinner normally.

The player will arrive on the covered balcony, and the steam from the nearby hot tub keeps the area temperate. Someone in a servant garb enters the room. Avery sits down as the waiter wheels in a tray with two plates on it. If the player is naked, the waiter will struggle to keep their professionalism and blush. Avery hold out a bundle of cash and gives them a wink. After delivering the meals, the waiter sets down a bottle and two glasses in front of the player and Avery. After eating, Avery raises the bottle with a smile, asking if the player wants champagne. The player can accept (+ Love, + Arousal) or decline.

  1. If the player accepts, the player's approval depends on their submissiveness stat. Avery will smile, pouring the player a drink before their own, and raise the glass in a cheer. The player does the same, and the drink makes them feel very warm.
    1. Submissive: "It looks expensive. Is it really okay?"
    2. Neutral: "Yes, please."
    3. Defiant: "Hell yes."
  2. If the player declines, the player's refusal depends on their submissiveness stat. Avery will frown, pouring themselves a glass.
    1. Submissive: "N...no thank you."
    2. Neutral: "No thanks."
    3. Defiant: "You aren't swaying me that easily."

Avery will then motion to the hot tub next to the player. If the player did not eat naked, they comment about not having brought a swimsuit depending on their submissiveness stat, and Avery replies that neither did they. They will then have the options to strip to their underwear (Exhibitionism 1, + Endearment), to strip naked (+ Endearment, + + Love) or refuse (- Love). If the player is already naked, they will only have the option to go into the hot tub naked or to refuse.

  1. Submissive: "You stare over at the water, avoiding eye-contact with Avery. "I'm sorry. I didn't bring a swimsuit." You say."
  2. Neutral: ""But I didn't bring a swimsuit." You say."
  3. Defiant: ""With what swimsuit? I didn't bring one." You say."

If the player enters the hot tub in their underwear, Avery will take a good look at the player before stripping nude. They smile, but it's clear they wanted to see more. If the player enters the hot tub naked, Avery will again take a good look at the player before stripping nude themselves, this time stating the player can clearly see their excitement. Entering the hot tub will remove - Stress. Avery talks about their week, then ask the player how their classes are doing. The player can choose to tell (+ Stress, + Love?) or to not answer (- Love).

The results of telling Avery depends on the player's school grades.

  1. If the player's school grades are appalling: "You go into detail, telling Avery that your school performance is appalling. He/She laughs. "You know, I heard studying in the nude can help you retain information. No idea why, but maybe you should try it.""
  2. If the player's school grades are awful: "You go into detail, telling Avery that your school performance is awful. He/She looks disappointed. | - - Love"
  3. If the player's school grades are bad: "You go into detail, telling Avery that your school performance is bad. He/She looks uninterested. | - Love"
  4. If the player's school grades are okay: "You go into detail, telling Avery that your school performance is okay. He/She seems to not be paying attention."
  5. If the player's school grades are good: "You go into detail, telling Avery that your school performance is good. He/She seems to be paying attention."
  6. If the player's school grades are excellent: "You go into detail, telling Avery that your school performance is excellent. He/She seems to be proud of you. | + Love"
  7. If the player's school grades are exemplary: "You go into detail, telling Avery that your school performance is exemplary. He/She beams at you with pride. "That's great to hear." | + + Love"

If the player chooses not to answer, they will look to their side and mumble something about things going well. Avery will notice the player's refusal and frown.

After talking (or not) about the player's school performance, Avery will slide their hand into the player's lap, asking if they should call it an early night. The player can take Avery's hand, slap it away (- Stress, - Love) or straddle Avery (Promiscuity 3, + Love, + Endearment).

If the player chooses to take Avery's hand, they will lead them inside the suite.

If the player chooses to slap Avery's hand away, they will quickly back off, frowning. They tell the player to not be so grumpy and that it was just a simple question. They walk towards the suite, opening the door a bit too hard. They and the player both recoil as it slams.

If the player chooses to straddle Avery, they will grab them by the hand, and swiftly put a leg over them to straddle them. Their hands begin to explore the player's body. This leads to a consensual encounter.

If the player refused to enter the hot tub, Avery will stare at them a moment, then shrugs. They say they'll call it an early night, and that they and the player always find other ways to warm up. They stands up, walking back towards the suite. The game will skip to this moment.

In the suite, what Avery says is up to whether the player acted the way they wanted them to during the date.

  1. If the date went well: "He/She winces as he/she sees the time. "It's been a lovely night. Would you care to spend the rest of it with me? Or would you prefer I take you home?""
  2. If the date did not go well: "He/She pauses for a moment. "On second thought, perhaps it would be best if you went home early. Unless you could stand to spend the night with me," he/she says, throwing his/her arms up in the air."

This results in the same choice. The player can either say they'll stay for the night (+ + Endearment, + Love) and will sleep with Avery for 9 in-game hours. Or they can say they want to go home (- Endearment).

If the player chooses to stay for the night, Avery will comment that this is what they like to hear. They walk over to the suite's wardrobe, opening it and revealing a set of lingerie as well as a set of normal pajamas, asking the player to get changed as they lie back on the bed. The player can't help but feel Avery's eyes on them as they get changed.

If the player had sex with Avery in the hot tub, they will not have access to the following encounter, and will instead be thanked by Avery for the pleasant evening before falling asleep.

If the player did not have sex with Avery in the hot tub, they turn back, and are surprised to find Avery changed to their underwear, so quickly and quietly. There's a glint in their eye as they pat the bed to motion the player over. The player sit down and Avery turns towards them, eyes glancing down their body before they pin them down against the sheets. Avery will ask the player if it is cocky to admit that they wanted them to wear the lingerie/pajamas just to take it off. From then, the player can kiss Avery (Promiscuity 1, + Endearment), roll over (- Love), or get on top (Promiscuity 1, Defiant, + Endearment).

  1. If the player kisses Avery, they will start exploring their body. This will start a consensual encounter.
  2. If the player rolls over, how they refuse Avery's advances depends on their submissiveness stat. Avery will mumble something, but quickly roll over and go quiet.
    1. Submissive: "You roll over, forcing Avery off of you. "I'm really tired, I'm sorry." You curl up and tug the blankets over yourself. "
    2. Neutral: "You roll over, forcing Avery off of you. "I don't want to." Your back faces him/her as you pull the cover over yourself. "
    3. Defiant: "You roll over, forcing Avery off of you. "Get off of me." You angrily turn over and pull the blanket up. "
  3. If the player gets on top, they will lock their legs around Avery and force them to flip over, ending up on top. This will start a consensual encounter.

No matter which option the player chose, they will end up falling asleep. The next day, the date will end. Avery's reaction will depend on if it went well or not.

  1. If the date went well: "You wake up to Avery already dressed and your ballgown/evening gown/tuxedo laying on the end of the bed, neatly folded. "Good morning." "M... morning,"/"Morning, hot stuff," you say. You reach for your clothes. He/She quickly lifts them up away from you, before playfully throwing them at you. "Last night was wonderful. Thank you for indulging me," he/she says. He/She gathers his/her things and takes the room key from you. He/She leads you to the lobby and back to his/her car, which is waiting in front. You glance back at the hotel as he/she drives you home. Once back at the orphanage he/she opens his/her heavy wallet and thumbs through the cash. He/She holds out £[X]. "You should buy something nice. My treat." You reach for the money, but he/she lifts it away from you. "First," he/she taps his/her lips with a smile. "
  2. If the date did not go well: "You wake up to Avery already dressed and your ballgown/evening gown/tuxedo laying on the end of the bed, neatly folded. "Good morning." "M... morning,"/"Morning, hot stuff," you say. You reach for your clothes. He/She quickly lifts them up away from you, before playfully throwing them at you. "Hurry up and get dressed," he/she says. "And try not to embarrass me on the way out." He/She gathers his/her things and takes the room key from you. He/She leads you to the lobby and back to his/her car, which is waiting in front. You glance back at the hotel as he/she drives you home. Once back at the orphanage he/she opens his/her heavy wallet and thumbs through the cash. He/She holds out £[X]. "You should buy something nice. My treat." You reach for the money, but he/she lifts it away from you. "First," he/she taps his/her lips with a smile. "

The player can then choose to kiss Avery (+ Love) or to refuse.

  1. If the player accepts: "You lean in and kiss Avery. He/She smiles and hands you the money. You climb from the car. He/She watches you for a moment before driving away. "
  2. If the player refuses: "You push Avery's head to the side. He/She's about to say something, but notices someone watching from the window of the orphanage. He/She hands you the money. You climb from the car, and he/she watches you for a moment before driving away."

If the player chooses to go home, Avery's reaction will depend on his the date went well or not.

  1. If the date went well: "He/She nods, smiling. He/She begins thumbing through some money, handing you £[X]. "You should buy something nice for yourself. My treat." He/She takes you by the hand again, leading you out of the suite and to the lobby. It takes him/her a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. He/She seems happy enough with your behavior."
  2. If the date did not go well: "He/She frowns. "You're lucky you didn't behave this way in public." He/She begins thumbing through some money, holding out £[X]. He/She grabs you by the hand and starts to pull you out of the suite, causing you to stumble a bit. It takes him/her a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. "I'll think twice about suggesting something so intimate next time.""