Police Station

From Degrees of Lewdity Wiki

The Police Station is a location on Barb Street. This building offers two different services: removing collars, and turning oneself in for sufficiently high crimes. Collar removal can be paid with £200 or for having sex with an officer (Promiscuity 2 and overall attractiveness and seduction level of C); the officer takes the collar with them, as it is "government property." The police may arrest the player if their crime level is sufficiently high, and turning in at the police station volunteeringly will reduce severity of the punishments.

If the player is arrested, they will be taken here. After being booked, they'll either be sentenced to the Pillory, or to several days of Community Service. Gaining a severe crime level will send the player to Prison, if the first time in the Pillory proved insufficient.


The police station is important to the Blackmailing Leighton quest.

It also offers collar removal for £200. The player can get it for free if they seduce and enter a consensual encounter with an officer (Promiscuity 2 and overall attractiveness and seduction level of C). The officer takes the collar with them, as it is "government property." If the player is already partaking community service with the police's shock collar as a punishment, the police will assert that the shock collar must be kept on for the duration of the punishment. However, the police will still be convinced to remove the shock collar if overall attractiveness and seduction level is S. If the advanced seduction is successful, the police officer whispers an invitation for the player to join a private consensual encounter, otherwise the police officer simply declines.

Doren will take the player here to report the crimes people have done to them, with no luck (see Doren's Flat).


First encounter

The player notices that the pickpockets, thieves and other street scum have all vanished, and they know what it means. Police. Without breaking stride, they smoothly slip out of sight and freeze, watching the street. Moments later, a police car cruises past. With the window down, an officer's eyes coldly comb the street for unwary criminals to harass. Their car speeds up as they chase after something and the player swiftly leaves the scene.

Getting searched

In any part of the town, the player might get stopped by officers who tell them that their looks match those of a criminal operating in the area and that they want to conduct a search in order to look for contraband. However, they seem less than professional, the player can tell they simply want to satisfy their lust. They ask the player if they agree to being searched. The player may assent, run (Crime) or bribe (£300). Running may shake them off or fail, and bribing leads to them saying they got the wrong person after all. Assenting to the search leads to the player being pat down publicly. They will miss any stolen items or pepper sprays the player is carrying and instead focus on touching their chest, bottom, and crotch area. This event escalates after each passing, making it progressively worse, with even the audience of random onlookers joining in on the "body-search" (Though it never turns into a full non-consensual encounter). After a while of fondling, they will say the player is not who they were looking for and let them leave (+ Trauma | + Stress).

Getting arrested

If the player commits crimes, there is a chance they will be arrested by the police, either on an open street or in the hospital after fainting. They will ask the player to go along with them. The player can attempt to run (Crime) or go quietly. Running away successfully will temporarily evade them, otherwise the player gets caught and arrested anyway. Deciding to go quietly has the player sit in the car with two officers and be then given two more options. They can seduce the officers into letting them go (Promiscuity 2, overall attractiveness and seduction level of S). One partner will always be willing (in order to save paperwork), but the other one will be hesitant. Having sex with them will avoid any further punishment at that time. Failing this or deciding to sit quietly, the player will be brought to the station.

In the station, they will sit in a cell for an hour, while the police officers decide on their punishment. The sentence the player ends up with depends on the severity of their crimes. If the player's crime exceeds 5000 ("The police have more than enough evidence for an arrest."), they will be taken straight to the pillory - or prison, if the pillory proved to be insufficient - upon arrest. If it's below, they will instead receive a given amount of community service, proportional to their crime level. If the player is arrested while serving a sentence of community service and their crime is below 5000, they'll be "upgraded" to the pillory.

Turning Yourself In

If the player's crime is at least at 1000, they also have the option to voluntarily turn themselves in, allowing them a more lenient sentence. Upon surrending themselves to the police, the player's current Crime will be reduced by 20%. If their Crime is at 1000, it will be reduced to 800, at 6250 it will be reduced to 5000, and so on.

In this case, 6250 points of crime or higher will put the player in the pillory/prison, whereas anything lower shackles them with community service.

Similarly to a normal arrest, it takes 1 hour after initiating turning themselves in.

The pillory

If the player's history is severe enough, they will be bound and given a collar. While being led to the pillory, the player has one final chance to try to break free (Crime) or let themselves be fixed in place, thus beginning the punishment. Trying to break free initiates combat with one officer, however it might be difficult to escape for weaker/smaller built characters, since the player's arms are bound. Losing has no further penalty.

The player can be forced into the pillory in front of the Town hall on Cliff Street, for everyone to humiliate them. There, they will stay between 9 and 27 hours (depending on their crime level, with less than 1500 corresponding to 9 hours and 4500 or more corresponding to 27). During that time, anyone who wants to abuse the player can do so, although people are hesitant at first. The longer the player is forced to stay, the more people will gather and begin bothering the player, the stages of which being as followed:

  • A few people stop to look at you but most just glance then continue with their business.
  • You've attracted a small crowd of onlookers.
  • You've attracted a growing crowd of onlookers.
  • A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.
  • A large crowd has gathered around you. People throw jeers and insults your way.
  • A huge crowd has gathered around you. People jeer and insult you. Some throw litter.

When the player has a sexual experience on the pillory or is loud, the crowd can become larger (The crowd becomes larger and bolder). The crowd can also become smaller when someone trying to molest the player is defeated (The crowd becomes smaller and more cautious). If the player is exposed, then the larger the crowd, the faster their exhibitionism fame will go up (up to 30 every hour when genitalia is showing (+Trauma) and 10 if only underwear).

Eventually, the player is released by an officer (including the collar and bindings) and allowed to walk away (- Stress, 1000 points), leaving the onlookers behind in disappointment.

If the player has extremely high crime, this might not be enough to clear their slate and they might be arrested again a while after, as the pillory removes a fixed 5000 crime (though it does not go into negative numbers).

Pillory events

The danger of the pillory is calculated every hour by adding the audience size (1-6), how much the player is exposed (0-2) and a randomly generated number (0-9). These events all take one hour, therefore between 9 and 27 of them happen, depending on the length of the punishment.

If the player is exposed and the danger level is 7 or more, onlookers may take photos of them (+Trauma) or comment on their penis (only if completely naked). Note that as this is outside, this can even be from wet clothes, if it is raining and that this event does not pass 1 hour and therefore happens along with others.

If the danger level is 10 or more, there is a 50/50 chance for the player to be raped by a dog from behind (requires bestiality to be enabled) or by a person (both with an audience). Pleasing the assailant will increase deviancy or rape fame (up to 60 depending on audience size), whichever is appropriate. Beating them up will decrease crowd size.

If the danger level is 6 or more, there is a 33% chance for a person to attempt to displace or peak under the player's bottom clothing (simply spanking them if not applicable). Kicking them (- Trauma | - Stress) prevents this, increasing audience size, while staying still (+Trauma | + Stress) lets this happen. 33% of the time, someone might push their crotch in the player's face, initiating forced oral sex, ending very soon due to them reaching climax almost immediately. If the assailant is pleased, the player's rape fame will go up (up to 60 depending on audience size) and the crowd size will increase. If the player beats them, the crowd size will decrease. The remaining 33% of the time, the crowd will simply get larger.

If the danger is even lower, 33% of the time, teenagers will try to throw a piece of fruit at the player. The player can brace themselves, either getting hit (+Trauma | + Stress | + Pain) or missed; or warn them off, which will increase crowd size. 33% of the time, a person will snap a picture (this has no consequences) and the remaining 33% of the time, the crowd size will increase.


After serving at least one sentence in the pillory, getting arrested with a crime level of 5000 or higher will no longer result in the police correcting the player through public humiliation. Instead, the severity of their crimes coupled with their repeated offenses earn the player a stint in the local prison.

For more information, see the Prison page.


  • The police force is greatly corrupted, as evidenced by the lewd pat downs.
  • However high the player's crime level may be, entering the police station will not have any consequences; they will not even be recognised.


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