Robin's Events

From Degrees of Lewdity Wiki

Robin the Orphan
DatesEvents & InteractionsInter-NPC InteractionsFestivities (HalloweenChristmas) • Personal Quests (Robin's Quest)⠀⠀⠀⠀⠀⠀⠀⠀


(DISCLAIMER: This page will contain spoilers. Reader discretion is advised.)

Robin has always seemed to have looked up to the player, and their interactions with the player exemplify this. Regardless of the player's relationship with them, they will always intentionally act friendly towards the player, serving as their faithful friend regardless of how the player feels about Robin themselves.

Additionally, their role as the player's friend and fellow orphan/student allows them to have a wide range of interactions with other notable students and teachers, which will be detailed below.

As time goes on, the player's relationship with Robin may change into that of a romantic one, allowing the player to partake in unique events with them.

Inter-NPC Interactions

Robin's behaviour allows for interesting interactions between other named NPCs in the game - if certain requirements are met. These events are typically found at the school with the three other named student NPCs, Sydney, Whitney and Kylar. Additionally, while walking to school, they can also encounter Avery.

Current list of Named NPCs Robin can interact with: Sydney, Whitney, Kylar, Avery, Bailey, Winter.

As these interactions are too long to list on this page, for more information regarding Robin's inter-NPC interactions, see the following page: Robin With Other NPCs

History Class

On school days, Robin can be found attending the player's history class. They'll only appear if the player has already met them elsewhere; the player's first meeting with Robin cannot be during class.

Robin's presence in class is generally to the player's benefit, especially at high Confidence. All of the player's potential interactions with Robin are listed below. Note that, unless stated otherwise, these scenes require Robin to be seated next to the player.

  • When class starts, the player will always try to sit next to Robin. There's a chance, however, that another student will take their spot. The player can then ask the student to move or find a new seat.
    • If their Confidence is at least at 20%, Robin will interject and ask their stubborn classmate to move on the player's behalf. While this often works and results in the student giving up their seat, other times they'll refuse to budge, leading the player back to the two options listed above.
    • Should the player ask them to move, they'll either comply and get up, or stay put. The higher the player's status is, the more likely the student is to acquiesce to the player's request. If they refuse, they'll simply sneer and ask the player "what they're gonna do about it." Normally, the player's only option is to reluctantly find a new seat; however, if they possess either the Submissive or Defiant traits, they can beg or get physical, respectively. Both options lead to the student getting up, though it's noted that Robin gives the player a concerned look.
    • This event can be avoided entirely by simply arriving to class early, in which Robin will take their seat next to the player without issue.
  • When the player teases a shy classmate, if Robin's Confidence is at least at 30%, they'll intervene and tug the player's shirt/skirt back down. At lower Confidence, they'll simply blush and try to ignore the player's flaunting.
  • When a student attempts to assault the player after dropping their textbook on the floor, at high Confidence (at least 50%) Robin will intervene by smacking them in the head with a textbook.
  • When the player is trapped in a pillory and at the mercy of the class, if Robin's Confidence is at least 60%, there's a chance for them to save the player.
    • If Robin does not save the player and their Trauma is below 20%, they'll instead comfort the player by drying their eyes with a tissue. | - Pain
  • A student throws a paper airplane at Winter and blames Robin. Winter will either see through the student's lie and send them out, or buy their story and send Robin out instead. In the latter scenario, the player can defend Robin (+ Love | + Delinquency) or stay quiet (- Confidence). In both cases Robin will be sent out of the classroom regardless, only for another paper airplane attack to occur, prompting Winter to let Robin back in.
  • A group of students fawn over Robin and begin pestering them with questions. One asks if they're a virgin, to which Robin refuses to answer; if the player is in a relationship with Robin, one of the students will whisper something and point at the player.
  • Robin will be called to the front of the class to model historical outfits. Should the garment match their gender, Robin will happily model the outfit for the class. If it does not, however, Robin will be more hesitant to put it on, but will do so regardless. The player notes the skimpiness of the outfit and that Robin looks relieved when the segment concludes.
    • If Robin's Trauma is at 20% or higher, the scene plays out differently. Robin will act unresponsive, their demeanor unsettling the class - the player included. Winter proceeds to gently escort Robin out of the class, and soon returns without them. Robin will be absent for the remainder of the class, similarly to Whitney being sent out of maths class.
  • Robin is picked to answer a difficult question. They'll either answer correctly (+ Confidence) or incorrectly. (- Confidence)
  • If Robin's Confidence is at 60% or higher, they'll foil the player's attempts at masturbating in class. Otherwise, the player can proceed to pleasure themselves during the lesson, to Robin's embarrassment.

A Nosy Classmate

When sitting with Robin in history, there's a chance that a student will butt in between the player and Robin. "You two make such a cute couple," he/she teases with a grin. "Are you dating?"

If Robin's Trauma is above 20%, the player will shoo the student away to spare Robin the attention. Otherwise, the player can either answer or stay silent, letting Robin answer for them. How the scene proceeds depends on the player's relationship status with Robin.

  • If the player says yes:
    • Defiant: "Of course we're going out," you say. "You jealous?"
    • Neutral: "Yeah," you say. "We're a thing."
    • Submissive: "Y-yes," you say. "I'm his/her boy/girlfriend."

If the player and Robin are dating, Robin smiles and nods in response to the player's words. The student frowns and leaves them alone. If the player is lying, however, Robin will interrupt and deny the player's claim. At high Confidence, they'll accidentally slip up and say they're "not ready yet."

  • If the player says no:
    • Defiant: "What gave you that idea?" you ask. "Of course we're not going out."
    • Neutral: "Nope," you say. "We aren't going out."
    • Submissive: "N-no," you say. "We're not a couple."

If the player is lying and they are actually dating, Robin will state the truth, confused. "What do you mean?" he/she asks. "Of course we're going out. Why would you say we're not?" If the player's status is high, Robin may even ask if they're too "embarrassing" for the player. The student shrugs them off and leaves Robin and the player to settle their "relationship issues." The player can then stay silent, which causes the lesson to proceed as per usual, or they can apologise, stating they just don't want the attention. Apologising will increase Robin's Love, though it's nonetheless noted that they can't meet the player's gaze.

Saying no when the player and Robin truly aren't in a relationship will cause the student to push further. "Aww," the student says, amused. "But you two are so cute." He/She looks at you. "Come on. Just a peck on the cheek." There's a chance for Winter to interrupt before things go further, but if they do not, the player can submit to the student's badgering by kissing Robin on the cheek. | + Love | + Lust

The student will either be satisfied by the display of affection, or they'll demand the player to take it even further. "Not good enough," the student says. "On the lips." Should the player follow through, they'll proceed to kiss Robin on the lips, satisfying their classmate's curiosity.

"Nice," the student says. He/She looks at Robin. "You enjoyed that a lot." Robin's eyes flutter open, and he/she looks away, his/her blush deepening.

Oddly, unlike kissing them on the cheek, kissing Robin on the lips does not increase their Love or Lust.

Player Transformations

Should the player obtain a transformation, a new dialogue option will be available in Robin's room. See each transformation pages for more information.

  • Cat transformation : Request headpats (0:20) | Cat | + Robin's Confidence | + Love | - Trauma | - Stress.
  • Wolf transformation : Present belly (0:20) | Wolf | + Robin's Confidence | + Love | - Trauma | - Stress.
  • Cow transformation : Moo for attention (0:20) | Cow | + Robin's Confidence | + Love | - Trauma | - Stress.
  • Harpy transformation : Sing with Robin (0:20) | Harpy | + Robin's Confidence | + Love | - Trauma | - Stress.
  • Fox transformation : Swish Tail (0:20) | Fox | + Robin's Confidence | + Love | - Trauma | - Stress.

The cow transformation seems to have more interaction with Robin, which can be check out in the transformation page itself.

Night-Time Cuddling

This will happened when the player decided to go sleep.

If Robin have mid or higher trauma, they would sneak into the player's room and wraps their arms around you. "I'm sorry," they whisper into the player's ear. "I keep having nightmares...", their shaking stop as the player hold them closer. The player are give one option to Cuddle (- Trauma | - Stress| - Robin's Trauma). Resulted in the player snuggling under the covers with Robin. Robin will leave and head to their room when the player woke up (which depend on how long you sleep).

If Robin is the player's love interest, they would also sneak into the player's room and wraps their arms around you. The player could cuddle (- Trauma | - Stress) or Kiss, initiating consensual sex.

If Robin has high Confidence, an alternative event may occur when cuddling with them at night in the player's bedroom. They may choose to push a bit further, their hands pulling the player closer towards them as they wander and grope the player's body. The player can insist on just cuddling, in which they will simply cuddle under the covers with Robin, or give in to their demands, initiating consensual sex.

Additionally, they may also make the player orgasm, if they did not during the sexual encounter. They will crawl under the covers, and initiate oral until the player orgasms. Once done, they will return from under the covers and kiss the player goodnight.

If the player has the trait Lustful, and orgasms while asleep and cuddling with Robin, they will notice, blush and hand the player a tissue, stating "I-It's okay.", or "I-I might need a bath.". (The response depends on whether the player slept naked or clothed.)

Caught Crossdressing

There's a chance that Robin is found crossdressing in their room. Making Robin crossdress at Halloween or Christmas will trigger this event.

The player will go to Robin's room and find a note saying, "Please don't enter!". Here, the player is given some options to enter, knock, or leave. Leaving would only lead to the player not continuing the event, when they go back to Robin's room, the event will be gone (TBA if the player can encounter it again in the future)

If the player chooses to knock, the scene will play out differently, depending on their attitudes:

  • Defiant: You pound the door. Robin yelps from the other side, "H-hold on!". A flurry of frantic footsteps and slamming drawers follows, before Robin swings open the door, revealing them red-faced. "You scared me," they pant, flopping down on their bed. The player sit beside them as they catch their breath.
  • Neutral: You knock on the door. Robin will gaps on the other side, "J-just a minute!". Some clothes rustle can be heard from the other side, before Robin open the door while blushing. "Thanks for waiting," they sigh. "You can come in now". The player enter the room and take a seat on the bed.
  • Submissive: You tap on the door. There's no response, save for a soft rustling from inside. A moment later, the door cracks open, and Robin steps out. Despite their smile, the player can't help but notice they're blushing. "Come in!" they chirp. "It's not like I was in the middle of anything." They give you a playful shove and hops onto their bed. The player take a seat beside them.

The player can interact with Robin like usual but there will be an option to ask about the note. When asked, Robin will tenses up. "N-note?" "I was... studying. And I didn't want to be bothered." They pause. "I-I'm not mad at you, though! I was gonna take a break anyway, and...", They continue to babble in avoidance of the player's question. Eventually, they are silent as their focus is lost to the television.

The player is left to stew in their curiosity.

  • Perhaps if you hadn't knocked, you'd have caught what he/she was doing.

If the player chooses to enter the room, there will be a girl/boy inside wearing a sundress top/t-shirt facing away from the player and looking at her/himself. Entering the room would lead to the girl/boy seeing the player in the mirror, making her/him cover her/his own face before turning to look at the player.

  • Defiant: "What are you doing in Robin's room?" You prepare yourself mentally in case this ends in a fight.
  • Neutral: "Who are you?" You ask, more unsure of the stranger's intent than anything.
  • Submissive: "W-what did you do to Robin?" Your words are shaky, not knowing what the stranger's intent is.

The girl/boy hesitates before replying, "I'm not a stranger! It's me!" wiping away some of her makeup with her hand/ the player recognize his voice It's Robin.

If Robin was crossdressing at Halloween: "Ever since I dressed up as that witch/vampire, I've wanted to try crossdressing again." Robin flushes, looking away. "Sorry for scaring you. Give me a minute to change back please.".

If Robin was crossdressing at Christmas: "I tried on that gift you gave me on Christmas, you were right," he/she says. "I did like it quite a bit." Robin takes a deep breath and does a slow spin. "Well, how does it look?".

Here, the player is given the options to Encourage (+ + Love), Softly dissuade (+ Love), or Berate (+ Stress | - - Love | - - Robin's Confidence)

If the player chooses to encourage Robin, they will say "You look really nice," which will cause Robin to halt in their tracks. "I thought you were a complete stranger, for starters. A pretty cute one too," The player adds, giving Robin a wink. Robin's frown vanishes instantly, "R-really? Thank you. Thank you so much!". With a pause as they take a deep breath, "Would you mind helping me sometime? With all this," pausing again before continuing. "It's no pressure or anything, I just don't really have anyone else to ask. Actually you know just forget I said anything. You wanted to see me?" Robin ignores any response to their earlier question.

But if the player happens to be also crossdressing, depending on their attitude:

  • Defiant: "You pull that off really well!" You say before taking a step towards Robin, who has paused mid motion. "There are a few things you can improve on, like the way you talk, but you clearly have a knack for this!"
  • Neutral: "You make a really cute girl/boy," you say softly. Robin flushes.
  • Submissive: "You look really cute like that," you say, staring at your feet. Robin stops in his/her tracks and looks back at you.

Robin stammers, "I-I do?" The player see a large smile on Robin's face.

  • Defiant: "You just need more confidence!" You say.
  • Neutral: "You had me for a moment there. That's something to be proud of," you say. You give him/her a look of encouragement.
  • Submissive: "Sorry if I shocked you," you say sheepishly. "I'm happy there's someone else who's into this thing." You respond to him/her smile with one of your own.

Robin starts to tear up, "I'm just so happy I didn't lose you!" they exclaim. "When you saw me, I couldn't help but think about all the ways this could go wrong." They smile at the player through their tears. "Thank you so much."

"If you ever need help with this sort of thing," The player say while gesturing towards Robin's outfit. "I'd be happy to." Robin goes to hug the player with happy tears still streaming down their face. Eventually they calm down and give the player a gentle smile. "So, You wanted to see me?"

If the player chose to softly dissuade Robin, depending on their attitude:

  • Defiant: "I think you look better how you usually are," you say. "The cute Robin I know and care about." You smile but he/she seems reluctant to return it.
  • Neutral: "You don't have to dress like that," you say. "You're cute as is." You take a step towards Robin, giving him/her a tender smile.
  • Submissive: "I'm sorry, I just don't think it fits you," you say, trying to dissuade him/her.

Robin sighs after a long moment. "I should've figured I can't pull it off. Thanks anyway," "Just let me change out of this. I'll just need a few moments." the player nods and exits the room to give Robin some space. After a while, Robin calls the player, still sounding somewhat dejected, "All done." The player finds Robin sulking on their bed when they enter the room. They give Robin a hug, which they quickly return. "Thanks, I think I'm feeling better now. Let's just forget this ever happened."

If the player chose to berate Robin, "Robin, why would you dress like that? Do you not have any shame?" Still in shock, the player's words come out harshly. "I just thought. Maybe that-" Robin fumbles their words. "I- I don't know!" they break down, now completely vulnerable. The player could hear Robin choking back a sob.

  • Defiant: Seeing Robin like this makes you waver. "Just don't do it again," you say. "I don't want to see you get hurt."
  • Neutral: "Please don't cry," you say patting his shoulder. "That came out wrong."
  • Submissive: You are instantly filled with regret. You try to comfort her but her tears keep coming.

"Can you leave me for a bit?" they hiccup. "I need some time alone." The player then goes to their own room, regardless where they were before.

[TBA if this event have any effect in the future]

Robin in Pain

If Robin has mid or higher trauma, the player could find Robin's room with no light and no note. This event set around 6 PM.

The player walks toward the main hall, but end up stopping outside Robin's room. The player see no light coming from underneath the door and couldn't hear so much as a peep inside. They feel a sense of dread since Robin doesn't usually go to bed this early (+ Stress). Overcome with worry, the player quietly turn the knob of the door and crack it open slowly. Peering inside, they could spot a lump in the bed covers, and hear Robin sobbing softly underneath. The player have the option to Spend time with Robin (3:00) (+ Love | - Robin's Trauma | - Robin's Confidence) or Close the door (+ Stress).

Closing the door will lead to the player leaving Robin all by themself in their room.

Spending time with them however, will lead to the player pushing Robin's door open. It creaks open, the lights from the hallway purge the darkness coming from their room. A frightened gasp is heard upon entering the room, and Robin pulls the covers tight over themself. The room fills with an eerie silence as the player call out Robin's name. After a while, Robin's head emerge from beneath the covers. They stare at the player for a spilt second, their eyes wincing from the bright light. Before ducking under their bed covers once more.

The player then close the door behind them, returning the room to a state of near pitch black darkness. The player navigate over to Robin's bedside and kneel beside it. Calling out Robin's name once again, more quieter this time. The player reach over to touch the lamp, which light flickers, enveloping the room in a warm, orange glow. The player remain by Robin's bedside until they reveal themself. Their eyes are swollen, marked red from tears. With tear trails run down their face, the player can feel the anguish emanating off of them.

The player ask how they are feeling. "B-better," they respond, fighting off a sniffle. "The painkillers have been helping, a-and the bruises and swelling are going away, too." The two of them spend the next few hours talking about whatever comes to mind, such as the latest video games to be released and school. Robin sometimes struggles to talk about themself and their condition, but they always seems to perk back up whenever the player mentions wanting to take them out window shopping.

Robin looks at the clock and seems surprised. "I didn't realise we were talking for so long," Robin laugh, which has been a while for the player hearing that. "I know you must be busy. I don't want to take up more of your time than I already have," they continues, but with a reluctant tone. Robin's face turns a shade of red, prompting the player to ask what's wrong. "Nothing, it's just...", Embarrassment fills Robin's voice, causing them to stumble over themself as they struggle to find the right words to say. "If it isn't too much to ask of you, could you stay with me? Here, tonight? I find it hard to sleep sometimes," they say. "Maybe I would feel safer with you?". Here, the player have the option to accept (+ Love | + Lust | - Robin's Trauma | - Robin's Confidence) or refuse (- Love).

Refusing will lead to the player apologizing and make excuse, "Sorry, Robin, I have somewhere else to be. But you'll manage". "Oh..." Robin's voice carries a mix of disappointment and sadness. "Th-that's okay! I'm a big boy/girl, see? I'll be fine!", the player is not convinced, but head towards the door regardless. Just as they shut the door, Robin let out a depressed sigh. The player return to their room, feeling a sting of guilt (+ Stress).

Accepting will lead to the player to stay for 8 in-game hours. "Of course I'll stay," the player tell them. "Really? Yay, sleepover!" they squeal, throwing their arms up in excitement. "We'll have to share my bed," they continues. "Bailey will get mad at me if she/he catches you sleeping on the floor. And I don't want you sleeping down there anyway."

Robin gives the player a friendly smile. The two of them continue talking for a while longer, until the sun fully settles and the stars light up the night sky. The player get on the bed and turn off the light. "Thank you," they says out of the blue. "F-for staying with me, I mean. I already feel a lot safer. " They rest their head on the player's chest and snuggles up closer to them. It may look a bit uncomfortable but Robin seems to be completely content with the situation. The player feels the soothing warmth of Robin's body heat emanating onto them. "I don't know where I would be without you." Their voice trails off into a yawn. It doesn't take long until the player hear the sound of Robin's soft breathing. The player find themself succumbing to sleep, with eyes close shut as they drift away into a peaceful sleep.

After 8 hours, the player wake up refreshed and ready to tackle the day. Robin, still sleeping soundly, lies beside them. A small smile has formed over Robin's face. The player will do their best to get out from the bed and leave without disturbing the slumbering orphan. Which the player heard back to their own room.

Caught Masturbating

If Robin has high enough lust (80% or higher), if the player goes to their room after 9pm they will find the door is ajar despite the note saying 'sleeping' the player can then:

  • Take a peek
  • Close the door

'Close the door' will have the player walk away back into the hallway and decide not to disturb them

High Confidence

'Take a peek' will have the player look inside the room to find Robin masturbating fully naked. If Robin's confidence is high enough (60% or higher), they will see the player and ask them to come in, the player can then:

  • Enter | + Robin's Confidence
  • Apologise and leave | - - Lust | - Love

'Apologise and leave' will have the player do that, Robin tries to call out to the player but gives up.

'Enter' will have the player sit down next to Robin however Robin feels ashamed when you move back from their kiss after they straddle you and tells you to go back to your room, you then have the option:

  • Kiss Robin
  • Leave

Leaving has the player go back to the hallway and Robin does not look at the player on their way out.

Kissing Robin leads to a consensual event.

After Robin cums, they'll finish you off if you didn't cum and the player will end up back in the hall.

Low Confidence

If Robin does not have enough Confidence to trigger the first path after choosing 'Take a peek', they will not see the player when they enter Robin's room. The player instead has these options:

  • Watch
    • The player watches as Robin masturbates to completion (+ Arousal). Afterwards, they quietly leave the room as Robin pulls their covers over themselves, unaware the player was in the room
  • Close the door
    • The player decides not to bother Robin. They close the door and leave
  • Masturbate (requires Promiscuity 4 or higher)
    • Aroused by the sight in front of them, the player hides behind the door and masturbates to Robin masturbating. A timer somewhere between 12 and 48 turns will begin once the player starts masturbating. If this timer reaches 0 or the player reaches orgasm and decides not to continue going, Robin will also climax. Afterwards, the player will quietly leave the room. Note: If the player has an ear slime, there is a chance that it will prevent them from stopping. In this case, the only way to stop is for the timer to run out.

Robin's Bathtime

The player could unlock this interaction by going to Robin's room around 4:30 PM, they would leave a note on their door saying "bathing!". The player could go to the bathroom and find them bathing.

Note: This is not a one time event, but can happen every in-game day. If the player went to the bathroom around 4:30 PM without unlocking it, they wont find Robin bathing.

(WIP)

Low Trauma

They would panicked but calmed down when they see it's the player. If you are dating Robin, they would be okay with the player joining them to bath. Otherwise, they would asked the player to leave. The player could stay and watch though (+ Arousal | - Robin's Confidence). With Exhibitionism 2, the player can asked to join despite not dating, Robin would be flustered but let the player in (this only work if Robin love stats is high). Robin would look away and tried to cover their genitals, here the player could ignore or tease them (requires Promiscuity 2 or higher, + Lust), which resulted in him rushing out of the bath, flustered.

Mid Trauma

This can happened with mid or higher Trauma. They would be struggling in the bathtub. They look at the door nervously but relaxes when they realized it's the player. The player could help them with bathing (- Robin's Trauma) or leave (+ Stress | - Robin's Confidence). Helping them bath is just helping them wash, it end with Robin heading back to their room as usual.

Protecting the Player

Should the player not pay one of Bailey's Payments, either through making them orgasm or managing to fight them off, Bailey will not forget it. This triggers their secondary payment method of extracting value from the player, in which they will arrange for someone to come into the player's bedroom at night and let them do what they want to the player, all the while Bailey counts the money near the door.

If Robin is sleeping in the player's bed, they will make an appearance here. The assailant will refer over to Robin, not wishing to "disturb" them by telling the player to keep quiet. If the player chooses to "Scream" during combat while Robin is sleeping next to them, Robin will wake up to the sound of it, and come to the player's rescue. Robin kicks the assailant in the face, sending them backwards.

This causes the assailant to retreat from the scene, along with Bailey, leaving Robin and the player to figure out what just happened.

Robin at the Brothel

Should the player be dating Robin, have high love and confidence, and high Prostitute fame, Robin may try and visit the player and the brothel while strip dancing. They would call out the player and the player will recognize them, looking worried and wants the player to come to them. The player can choose to Ignore ( - - Robin's Love | - - - Robin's Confidence) or go with them to the private room.

If the player ignores them, they would be really desperate on getting to the player, even shoving their way to the crowd before giving up with a dejected look before leaving. If the player agrees to go with them, Robin will lead the player away, but their unsure where to go, so the player points them to a private room.

As Robin pulls the player to a private room, a customer will make a lewd comment about the player, who Robin gives a disgusted look. Things would be awkward between Robin and the player, until Robin opens up to them how they found out about this, and ask the player if they still love them, to which the player would say that they do, but they have to do this to make ends meet. Robin hugs the player and tells them to go home, that they'll figure something out and that they can't let the player do this to themselves. The player can then choose to go with them (+ + Love | + + Robin's Confidence) or stay (- Love).

If the player insists to stay, Robin will try to persuade the player to come home with them.

Robin looks at you in disbelief. "I don't want to see you violate yourself, even if it's for our own good." He/She grabs your shoulders. His/Her hands are shaking. "Just, please come home!"

The player won't be sure anymore if they want to be here anymore, but they have to be firm if they want this still keep prostituting. The player is given a prompt again to go with them (+ Love) or insist on staying (- - Love | - - - Robin's Confidence). If the player insists on staying, Robin will cry in defeat and silently leave the player in the brothel.

If the player goes with Robin, they will both ride the bus and what happens here on out depends on when Robin found the player. If Robin found the player at day or before dark, the bus trip will be uneventful as Robin holds the player's hands.

If Robin found the player after dark, they would seem really tired, and the player will feel guilty for keeping them up this late. Someone will try and assault the player, but Robin will threaten them, and the other person's seatmate will shrug and they will go back to their seat in defeat. Robin was reaching something from their pocket but decided to not use it. It's unknown what this object is and how they'd use it.

The player and Robin will arrive at the orphanage. Robin will smile that they're back home and will reassure the player.

"You don't need to go through this alone," he/she whispers. "We'll get through it. Bailey won't stop us."

Depending on when Robin found the player, they'll go to their room, or tell the player that they should both get some rest. If they tell them to get some rest, the player could ask Robin to stay with the player for the night. Unlike the usual, where the player could ask Robin to stay with them on their room, this one does not initiate an encounter with Robin. Instead, Robin will cuddle up with the player and promise them they'll do everything they can for the player.

Streaking in the Park

The player can run into Robin's hot chocolate stand while streaking in winter. The player endorses the stand and improves business.

Festivities

Currently, there are two annual festivities the player can partake in with Robin, both of which involve celebrate the holiday with Robin and the rest of the orphans.