From Degrees of Lewdity Wiki

The town - that does not have a name - is the main setting of Degrees of Lewdity, and where the majority of the game's content will take place.

It is an unnamed seaside town where the Player Character (PC) lives and goes about their daily life, but it is not just any ordinary town - whatever the reason, this town has a unique attraction to the darkest, most primal aspects of sexuality. Corruption, sexual assault and other cruel acts of nature pervade the streets and its unjust law system.

However, the town itself is enriched with a vast history of great deeds and heroism, most notably displayed within the old Oxford Street Museum. A dark underbelly reveals that same history to be full of tragedy and brutality as well.

On its outskirts rests the Forest area, as well as a beach connecting to the ocean. To the east, a road through the moor - otherwise referred to as the countryside - will lead to places far away from the town, such as the Farmlands network. It is a good spot for hitchhiking. A Coastal Path can also be walked along to reach the farmlands.

This area is one of four central hub locations, meaning it is home to both human and non-human NPCs.


A detailed map of the Town. This will appear at the bottom of the player's available options within the game.

(When being driven back to the Town) "You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive back at civilisation."

(When walking along the Coastal Path) "You walk down a thin road near the docks, leading away from Mer Street. It feeds into a warehouse, but to one side is a sandy trail, hidden among tufts of spiky grass. It takes you into the hills that flank the town, snaking the tops of the cliffs facing the sea."

First Steps

The town itself is divided up into three separate districts:

  • Residential
  • Commercial
  • Industrial

The player's starting location and home will always be the orphanage located on Domus Street. The orphanage is one of the town's oldest, and most esteemed, institutions.

The player may travel using the open streets or through somewhat more dangerous alleyways. There are also bus stops on all streets, where the player can catch a bus at any time of the day. This is a relatively safe and fast method of transportation, especially for characters with low allure. The bus only stops at other bus stops, so the player cannot take a bus to any alleyway or the park.

A riskier way to travel is using the sewers. They have three parts - residential, commercial and industrial. Each part gives full access to its respective streets, however using the sewers can be dangerous, especially during rainy weather, as the probability of getting swept away by the water or encountering something increases. In addition, the sewers contain an ocean drain and the player may find the Old Sewers by chance or if they have at least a C in History.


In addition to its various Districts, the Town hosts alternate routes the player can take, should they wish to avoid the more dangerous parts of town. These come with their own risks.

A full list of the town's navigation can be seen below.


  • The town has many secret paths that the player is only aware of if they have a high enough grade in History, an example being the Coastal Path on Mer Street.
  • It should be noted that while the town has a police force, it is corrupt - serious crimes are simply added to the backlog of the police's records, never to be seen again.
    • However, strangely enough petty crimes may land anyone (most often the player) in severe punishments such as being publicly humiliated at the Pillory.
    • Should the player get themselves into trouble with the police, they can choose to bribe them with cash, or simply sell their body in exchange for letting them walk free.
    • Police officers may also stop the player at random intervals and demand to search for the player for contraband by publicly stripping them. This may escalate to a point that the officers even demand sexual favours from the player.


  • Day - 6AM-9PM: The town remains "safe" around this time.
    • Members of the public have a chance of rescuing the player from danger.
    • Certain locations are only open during the day, such as the Café and Arcade.
  • Night - 9PM-6AM: The town will become much more lecherous.
    • Screaming will have little to no effect, for instance.
    • Certain locations are only open during night, such as the Strip Club.
  • 24/7: Other locations will be open regardless of time.
    • This includes places such as the Beach.


Global events can occur on any street and/or alleyway at any given time. These will most likely be lewd, and in no order includes:

  • The player being molested
  • Being asked to sell their underwear / let someone photograph their pubes for cash.
  • Encountering a dog that may lead the player either to a wallet (empty or with money) or to people that will force the player into a non-consensual encounter. They may also lead the player to someone that needs help.

Many of the streets have their own unique events that can happen to the player, but the three listed are the most common during the player's presence in the Town.

One such random event is that the player may see a box fall out the back of a van. It has a chance of being locked or unlocked, depending on the player's luck. Should the player successfully open it using their Physique by smashing their lock or using Skulduggery to pick the lock open, there are several possible outcomes:

  • The lid may shoot open, adding Pain. The player then spots a creature slither into a nearby drain.
  • A purple mist may spew from the box. This is the cause of an Aphrodisiac, adding Arousal and Hallucinogens to the player's stats.
  • It may contain paperwork belonging to a local corporation in which someone in the underworld might be interested in.
  • It may simply be full of potatoes, which are otherwise useless to the player unless they have the right requirements needed.
  • It may simply contain £50.

Another random event is the player getting a note instructing them expose themselves for money. The various possible notes are listed below. They will always start with 1, then 2, etc. As the events progress more information will be revealed about the note-giver.

  1. Stripping behind the Danube Street spa (pays £100)
  2. Masturbating behind the Danube Street spa (pays £300)
  3. Exposing your ass in front of the arcade for 15 minutes (pays £500)
  4. Run around the block starting at cliff street naked (pays £1000)

Bus Events

For £1 the player can board the bus and ride it to any part of town, making navigation easier. However, riding the bus does not come without risks. Different events may trigger depending on the time of day or aspects of the character's status including:

  • A multiple person non-consensual encounter when riding at night.
  • Students bullying the player into exposing themselves (occurs with low school status or high delinquency).
  • A molestation event, with special variants at rush hours (weekdays 7-8AM and 3-4PM).

In a normal molestation event, the event will start with a person sitting next to the player on the bus before groping them. Choosing to move will either allow the player to escape unscathed or trigger a 1v1 encounter with the molester. Remaining seated will allow the molester to grope the player, but stop when the bus arrives at their destination.

During rush hours, the normal molestation may become a chikan event. This event triggers when the player remains seated; attempting to move will trigger a 1v1 as indicated above. Staying seated, the player will scan their surroundings, noting the people around them before remarking "Something's not right...". During this event, the player character must manage three stats: PC arousal, molester's Energy (how willing they are to continue molesting the player), and Suspicion. If the player orgasms or raises Suspicion too much, or yells for help, they will be Discovered. Lowering the molester's energy will cause the event to end.

The player will have the option to Resist | Defiant | +Suspicion, Ignore | Submissive | +Stress | - Suspicion, or Yell for help | +++ Suspicion.

The following scene has three variants based on the assailant personality:

  • The Sadist - "This should be a fun trip."
    • Resisting will increase the Sadist's energy.
    • Being submissive will lower bus suspicion and the Sadist's energy, eventually leading to the Sadist losing interest and ending the event.
    • Being discovered or yelling for help will cause an NPC to storm over and for the Sadist to accuse the player of being a pervert, leading to a non-consensual gangbang.
  • The Opportunist - "S-sorry."
    • Resisting will decrease the Opportunist's energy, and resisting without being discovered will cause them to cease their attempts to make the player orgasm.
    • Being submissive will increase the Opportunist's energy.
    • Being discovered by yelling for help or maxing suspicion will cause an NPC to storm over; the Opportunist will make a meek excuse, causing the NPC to scold the player for causing a scene. The event will end with the player embarrassed by safe from further harm. Being discovered by orgasming will cause an NPC to be concerned, but bring the event to an end.
  • The Casual
    • The Casual does not gain or lose energy regardless of how the player reacts, forcing the player to either outlast by managing their arousal or yelling for help.
    • Outlasting will cause the event to end with the player disembarking the bus.
    • Yelling for help will cause an NPC to storm over, allowing the player to accuse the molester who will be apprehended for their acts.
    • Orgasming will cause and NPC to storm over; however, instead of being apprehended, the molester will make an excuse and escort the player off the bus for a single-person non-con encounter.


  • While the Town is unnamed in-game, the community has humorously coined several names such as "Rapechestershire", "Rapeville", or "Nuttingham" to fit with the lewd aspect of the game, with the first being the most popular choice out of the two when referring to the town.
  • The town takes place within a present day UK, indicated by its use of British slang and colloquialism. The setting of this town starts from September 2019 onwards.
  • Accurate leap years are coded in-game. These are years that last one extra day, and occur every four years. 2020 is an example of a leap year, with 2024 being the next one after that.
  • The town is not isolated on an island, as the countryside connects the town to the eastern farmlands. A railway leads out of town, where it may come in handy for specific scenarios.
  • The town's mayor is Quinn. He makes an appearance during the Café's Grand Re-Opening Event.
  • Winter the history teacher is the player's only source of information about the town's history:
    • When the player brings an Antique Watch to Winter at the museum, they will state: "A century and a half, yet still ticking away. Was made during the town's glory days."
      • This hints that the town could have been a less perverted and more prosperous place at some point in its history.
    • Upon bringing a White Horn to Winter, they will exclaim: "A hollowed out horn. Hunters in the old town loved their trophies. Sadly, most remains of the old town are buried."
      • This implies that hunters were a central part of the town's history and that the historical town upon which the current town was built was likely entirely different from the one it is today.
      • Hunters themselves can still be found roaming the Forest and may try to have their way with the player.
  • The original premise of the town's events was to have one-hundred or so generic events that could trigger on the town's streets anywhere, as the player spends a lot of time on these events.

Scrapped content found in debug mode suggests there was going to be through the use of the radio, named "Sunshine Radio". This occurs at 11AM each morning. Both cut pieces of content reference Quinn in some way, despite Quinn not existing at this point during development.

  • Evelyn Walsh: "The corruption scandal in the city council continues. The investigative commission is in the process of determining what happened to the money earmarked for the renovation of the city's orphanage and asylum. As reported by anonymous sources - someone from the city council may be involved in the loss of money. In the coming days the mayor is to make a special statement, until then he abstains from comments and states that the whole thing is part of the pre-election provocation."
    • This further proves the corruption within the Town's government. Both the Orphanage and the Asylum are known to the player for their corrupted nature.
  • Evelyn Walsh: "The number of wolves in forest areas near the city keep growing. Ah gone up in smoke a sheep this week, an two goats previous one! Lord, far ta cut a path thuh house! - claims one of local farmers. According to some commentators, this is the result of recent changes in the law on poaching and hunting. The mayor announces that the situation will soon be settled. For now, it is recommended to not stay alone in the forest areas after dark."
    • This explains the dense popularity of the wolves within the Forest, as well as also explaining the reason for the Wolf Cave. It also gives an in-game explanation for Allure affecting the wolf encounter rate. Allure is increased tenfold during night.